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Title: 1v1: All welcome!
Host: CZrankElerium
Game version: Zero-K v1.3.8.14
Engine version: 100.0
Battle ID: 374158
Started: 9 years ago
Duration: 19 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1 Lost
Chance of victory: 61.5%
XP gained: 124
USrankStuart98 died in 19 minutes
Team 2 Won!
Chance of victory: 38.5%
XP gained: 202
GBrankClickForVictory




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9 years ago
That's it. Shut down the Zero-K, we're done.
+0 / -0
9 years ago
heh

If you just had not suicided you would have been fine. Also e stall was a big deal. If you see a raider wall like this make a couple defenses to poke it. Make them come to you instead on assaulting them since defender always has an advantage.
+0 / -0
Skasi
9 years ago
Using pre-start building queue would be a start, USrankStuart98.
+0 / -0
Casted on YouTube.

I don't know what happened here, everyone was in such a rush to hang themselves.
+0 / -0
I put my factory in the same position as GBrankClickForVictory. It's good for offense (close to front), and good for defense (next to side so raiders can't get behind).

I disagree that low APM players should rely on riots over raiders. You don't want riots as a crutch like that. ZK has very low APM requirements to play effectively, even with raiders. The notion that higher APM is something required for 'high' level play is a myth. If you are doing the right things at the right time you can get away with less than most noobs have. The efficiency of the UI could have you being more efficient than most players with one command every two seconds (30 APM).

Area mex -> make queue -> make a line of solars -> set rally point. Now all you're doing is moving units and adding some BP every now and then. Not 100% efficiency, but I'm dead certain this would get a good decision-maker much further than an average decision maker with 120APM.

I probably have around 50-60 unless I'm spamming move commands.
+0 / -0