Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B374158 2 on Battle for PlanetXVII-v01 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/14/2015 8:15:30 AMAUrankSnuggleBass before revert after revert
Before After
1 I put my factory in the same position as @ClickForVictory. It's good for offense (close to front), and good for defense (next to side so raiders can't get behind). 1 I put my factory in the same position as @ClickForVictory. It's good for offense (close to front), and good for defense (next to side so raiders can't get behind).
2 \n
3 I disagree that low APM players should rely on riots over raiders. You don't want riots as a crutch like that. ZK has very low APM requirements to play effectively, even with raiders. The notion that higher APM is something required for 'high' level play is a myth. If you are doing the right things at the right time you can get away with less than most noobs have. The efficiency of the UI could have you being more efficient than most players with one command every two seconds (30 APM).
4 \n
5 Area mex -> make queue -> make a line of solars -> set rally point. Now all you're doing is moving units and adding some BP every now and then. Not 100% efficiency, but I'm dead certain this would get a good decision-maker much further than an average decision maker with 120APM.
6 \n
7 I probably have around 50-60 unless I'm spamming move commands.