Difference between revisions of "Energy"
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| − | Energy is the | + | Energy is one of the two main resources in Zero-K. Constructing any unit or building requires as much Energy as it does [[Metal]]. Your starting [[Commander]] generates 6 energy per second. |
The primary sources of energy are energy-producing structures: | The primary sources of energy are energy-producing structures: | ||
| Line 21: | Line 21: | ||
Excess energy is automatically first given to team mates then used for [[Overdrive]], increasing metal output of [[Metal Extractor]]s that are connected to same same energy grid as the energy producing structures. | Excess energy is automatically first given to team mates then used for [[Overdrive]], increasing metal output of [[Metal Extractor]]s that are connected to same same energy grid as the energy producing structures. | ||
| + | {{See|Economy Guide}} | ||
[[Category:Energy]] | [[Category:Energy]] | ||
Revision as of 08:10, 10 December 2025
Energy is one of the two main resources in Zero-K. Constructing any unit or building requires as much Energy as it does Metal. Your starting Commander generates 6 energy per second.
The primary sources of energy are energy-producing structures:
![]() Solar Collector |
![]() Wind/Tidal Generator |
![]() Geothermal Generator |
|---|---|---|
![]() Advanced Geothermal |
![]() Fusion Reactor |
![]() Singularity Reactor |
Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed only on geothermal vents, which are marked with a rising trail of smoke.
Energy may also be produced by Reclaiming map features which contain energy, such as trees.
Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers, radar and sonar.
Excess energy is automatically first given to team mates then used for Overdrive, increasing metal output of Metal Extractors that are connected to same same energy grid as the energy producing structures.
- Further information: Economy Guide





