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Idea: Variable Unit Speed Due to Damaged Factory

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Date Editor Before After
1/1/2019 7:53:40 PMUSrankPaulBellow before revert after revert
Before After
1 If factory is damaged, some wires get crossed and each unit is randomly +/- . 1 speed due to flaky factory. The higher percentage the fac is damaged, the higher variance in speed. Or maybe there's a damage modifier? 1 If factory is damaged, some wires get crossed and each unit is randomly +/- . 1 speed due to flaky factory. The higher percentage the fac is damaged, the higher variance in speed. Or maybe the units' damage is modified slightly?
2 \n 2 \n
3 This would make any damage on the fac a bit more important for some? 3 This would make any damage on the fac a bit more important for some?
4 \n 4 \n
5 Would each unit having a potentially different speed be too processor intensive? 5 Would each unit having a potentially different speed be too processor intensive?
6 \n 6 \n
7 If possible, it could add a bit of randomness to otherwise equally matched games? 7 If possible, it could add a bit of randomness to otherwise equally matched games?
8 \n 8 \n
9 Just an idea... 9 Just an idea...
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11 \n 11 \n