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A sugestion on how to make superweapons be possible to counter without spying on enemy 24/7.

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Date Editor Before After
5/20/2018 4:11:27 PMEErankAdminAnarchid before revert after revert
5/20/2018 8:45:18 AMEErankAdminAnarchid before revert after revert
5/20/2018 7:45:52 AMEErankAdminAnarchid before revert after revert
Before After
1 Terran scan is imo boring because it's entirely non-interactive. For actual long-range weapons you have options to locally defend against them even without going out for a kill - shields, terraforming, antis, denying targetting information all kinda work. For the current long-range scouting options ( like swift waves and widow spies) you can deploy counters like fighter screens or flea patrols. Plus the widows and swifts are often sacrificed for the information they provide. 1 Terran scan is imo boring because it's entirely non-interactive. For actual long-range weapons you have options to locally defend against them even without going out for a kill - shields, terraforming, antis, denying targetting information all kinda work. For the current long-range scouting options ( like swift waves and widow spies) you can deploy counters like Hawk screens or flea patrols. Plus the widows and swifts are often sacrificed for the information they provide.
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3 You could make scanner sweep a stockpiled weapon with a price per shot - say a Missile Silo thing - but it would still be non-interactive. 3 You could make scanner sweep a stockpiled weapon with a price per shot - say a Missile Silo thing - but it would still be non-interactive.
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