Today, i was just calmly playing the game, preparing to attack the enemy. And guess what.
Everything i had got annihilated by Disco Rave Party, and i didnt knew the AI can even build this damn thing.
Superweapons in RTS games are meant to be obscenely powerfull - you waste a year worth of resources and a lot of time to make them, after all, and if you get one - it can turn the tide of battle within seconds.
However, what should really not be a thing is being impossible to tell if the enemy is making a Superweapon until you get annihilated by it. I had no idea whatsoever that the enemy was doing anything special than 100's of Striders until i suddenly got my entire base annihilated within seconds just because they decided to throw a party.
My suggestion would be to make some alert when the enemy starts building a superweapon, or at least a very expensive radar that can only detect massive units, like a Paladin, Detriment, or what i just got annihilated by - the Disco Rave Party.
Being able to know that you need to quickly prepare a strong assault and destroy the superweapon before it makes pancakes out of you would possibly make for some very fun gameplay, where the builder of the superweapon needs to prepare great defences and the attacker must try his best to counter them, until its all too late, and how it is now is just purely annoying, as far as i played this game i found no way whatsoever to be able to scout on the enemy and precisely see what he is doing.
I really hope something will be done about high chance of a sudden death from a superweapon, as it really takes away from the game, and so far i absolutely love Zero-K.