1 |
Give each projectile 3601 disarm damage with a 0.001 second duration:
|
1 |
Give each projectile 3601 disarm damage with a 0.001 second duration:
|
2 |
\n
|
2 |
\n
|
3 |
- completely ignores shields without buffing it against everything else.
|
3 |
- completely ignores shields without buffing it against everything else.
|
4 |
- if it hits an aspis, that aspis loses all shield charge, making it so that everything else can ignore it too.
|
4 |
- if it hits an aspis, that aspis loses all shield charge, making it so that everything else can ignore it too.
|
5 |
-
adds
character.
To
date,
no
unit
has
disarm
or
EMP
solely
circumvent
shields
without
impacting
more
general
combat.
|
5 |
-
adds
character/uniqueness
without
creating
an
exception.
To
date,
no
unit
has
disarm
or
EMP
solely
to
circumvent
shields
without
impacting
more
general
combat.
|
6 |
\n
|
6 |
\n
|
7 |
Make the spray pattern start with one precision shot before going sprinkler mode:
|
7 |
Make the spray pattern start with one precision shot before going sprinkler mode:
|
8 |
\n
|
8 |
\n
|
9 |
- takes the RNG out of whether or not you bring their shields offline. Players retain agency.
|
9 |
- takes the RNG out of whether or not you bring their shields offline. Players retain agency.
|
10 |
\n
|
10 |
\n
|
11 |
The thing is, countering shields is a particularly poor thing to counter. Shields are expensive and weak, being ground down by weaker artillery anyway. The tremor is better at beating down the shields, but it's so imprecise it is worse at deliberately killing of the shield generators. I prefer to use more general purpose artillery against shields just so I retain agency and can focus down the generators when I do get through. If someone builds shields, I will have a better option than tremor almost every time. The advantage of DPSing shields down quickly is not currently outweighed by the trade-off of such poor performance against everything else. If countering shields is the tremors strength, it should absolutely obliterate them.
|
11 |
The thing is, countering shields is a particularly poor thing to counter. Shields are expensive and weak, being ground down by weaker artillery anyway. The tremor is better at beating down the shields, but it's so imprecise it is worse at deliberately killing of the shield generators. I prefer to use more general purpose artillery against shields just so I retain agency and can focus down the generators when I do get through. If someone builds shields, I will have a better option than tremor almost every time. The advantage of DPSing shields down quickly is not currently outweighed by the trade-off of such poor performance against everything else. If countering shields is the tremors strength, it should absolutely obliterate them.
|