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EMP, first artillery to do so. Stun 1.5 sec,600EMP damage
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EMP, first artillery to do so. Stun 1.5 sec,600EMP damage
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2 |
Reduce spread to make it more accurate, around 40% more accuracy so some shots can still miss
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Reduce spread to make it more accurate, around 40% more accuracy so some shots can still miss
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This will be the best way for HT fac to deal with swarms besides Banisher, an artillery which keeps them stunlocked and makes them defenseless against an already strong group.
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This will be the best way for HT fac to deal with swarms besides Banisher, an artillery which keeps them stunlocked and makes them defenseless against an already strong group.
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7 |
#@Anarchid
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@Anarchid
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9 |
Creeping barrage is possible, but just like WW1, you can hit your own troops with it, which means I can't rush Panthers unto the breach, or anything fast considering the fact that Tremor has a slow turret turn speed.
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Creeping barrage is possible, but just like WW1, you can hit your own troops with it, which means I can't rush Panthers unto the breach, or anything fast considering the fact that Tremor has a slow turret turn speed.
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10 |
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11 |
To be hit by one of those shells should be almost guranteed to insta kill a Scorcher, then has almost 2x Leveller AOE to make it more effective.
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12 |
But the biggest problem really is friendly fire, if one shell lands on a squad of Scorhers, then their all dead in one hit
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