1 |
Siege tanks are possible to control. Perhaps "immobilize while shooting" is just a deploy mode, or movement makes it interrupt whatever it is doing without resetting reload (so you can't stop barrage right after impacting target and simply start a fresh one without delay).
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1 |
Siege tanks are possible to control. Perhaps "immobilize while shooting" is just a deploy mode, or movement makes it interrupt whatever it is doing without resetting reload (so you can't stop barrage right after impacting target and simply start a fresh one without delay).
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2 |
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2 |
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3 |
I can't see how this would make Tremor intrinsically overpowered. Especially given that Catapult and Firewalker exist.
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3 |
I can't see how this would make Tremor intrinsically overpowered. Especially given that Catapult and Firewalker exist.
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4 |
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4 |
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5 |
This is not a strategy suggestion. This is a unit mechanic suggestion that guarantees all of the following: the specific target of the unit's weapon being hit at least once; the target area being saturated; no point in saturation area being hit twice; reliable shape of smoothing for tank passability.
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5 |
This is not a strategy suggestion. This is a unit mechanic suggestion that guarantees all of the following: the specific target of the unit's weapon being hit at least once; the target area being saturated; no point in saturation area being hit twice; reliable shape of smoothing for tank passability.
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6 |
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6 |
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7 |
Killing
tanks
with
flamethrowers
was
historically
proven
ineffective.
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7 |
Killing
tanks
by
stabbing
them
with
swords
was
historically
proven
ineffective.
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