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Testing Balance with rigged game

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Date Editor Before After
9/11/2015 10:55:55 PMSErank[Er0]Godde before revert after revert
Before After
1 @[2up]knorke 1 @[2up]knorke
2 That depends on how much free buildpower you have. On a map like Ravaged, sure. But then you are probably gonna rush something heavy like a Krow or a Dante. 2 That depends on how much free buildpower you have. On a map like Ravaged, sure. But then you are probably gonna rush something heavy like a Krow or a Dante.
3 Otherwise commanders need to expand depending on the map size. 3 Otherwise commanders need to expand depending on the map size.
4 A factory reclaiming commander gives +6 metal per second and a con +4 metal per second. That is about 2-3 mexes income for a short period of time and losing buildpower that you could use to produce units. 4 A factory reclaiming commander gives +6 metal per second and a con +4 metal per second. That is about 2-3 mexes income for a short period of time and losing buildpower that you could use to produce units.
5 \n
6 Edit:Although. The whole point of using cremé de la cremé unitmix from all factories kinda breaks apart when players start far away from eachother as moving units between players in time might not be feasible combined with the localized build power making switching to the optimal unit from a specific factory in a specific situation unfeasible aswell.