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ZeroWars v1.22

By petturtle
Rating:

made for zero-k
Size: 12 x 4

PLAY ON THIS MAP


Downloads: 72
WARNING, THIS MAP IS NOT AND WILL NOT BE DOWNLOADABLE.


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Suggestion: I think it would be nice if we had two or more different "Dropzones".

For Example we could have one which leads to a mountainious fighting area, one to a flat fighting area and one to a water area.


+0 / -0

4 years ago
yes petturtle, all you have too do now is add random mheightmap generation!
+0 / -0
4 years ago
Now we just need to add a base, constant respawning commanders and Zero-K Dota is ALIVEEEEEEEEEEEEEEEE
+0 / -0
4 years ago
Emissaries rule and ruin 3v3 and above.
+0 / -0

4 years ago
Oh I know a stratagy that ruins the game
+0 / -0

4 years ago
funnelweb too powerful here... also jack is more useful than most tanks on fight command.

The Smart Unit AI shall be modified for this map to make hover/rover/tank more useful, they shall not stop and pull back too much.
+0 / -0

4 years ago
Solution is to simply give more control over units initial state:
be it fight move, normal move or guard command, on or off state (jugglenaut).

Also adding something to use D-guns of units that have them on cooldown seeing enemies and actives such as jump would be nice.
+0 / -0
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