I understand, but disagree.
For the second exemtion:
I figured somehow. Then the best solution would be just to move into a new attack position, which I dared not recommend implementing.
For the first exemption:
It may be better to waste shots, than waiting indefinitely. 8 seconds limit may leave Moderators(game unit) helpless.
Mainly direct fire (or low fire arc) units are affected, which have relatively low height. Not a Grizzly or artillery.
In my games, what usually happened is a wreckage resulting from killing the closest of thightly packed units (or a building may be incuded) blocks the rest from being attacked. Destroying the wreckage may not take long, if the unit was destroyed before.
Here is a different example:
A sorcher moving under a reclaimable rock, amphbots unable to attack it. Later an archer somehow managed to push it from it's hiding place. Nevertheless, the player seemed to be confused, wasting time to figure out what to do. It was marked in game by a point labelled ":P".
https://zero-k.info/Battles/Detail/762020