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Bug: wreckage in line of fire

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Date Editor Before After
8/28/2019 4:57:54 AMHUrankRhade before revert after revert
Before After
1 I posted that third replay because it is related to a degree, even if it involved another issue. 1 I posted that third replay because it is related to a degree, even if it involved another issue.
2 My main problem is still what happened in the second replay of my first post. Namely, units may unexpectedly stop, while the player's attention is elsewhere. And my second one is that wrecks alter force fire or set target commands on targets behind them, even if they are in range. 2 My main problem is still what happened in the second replay of my first post. Namely, units may unexpectedly stop, while the player's attention is elsewhere. And my second one is that force fire or set target does not work either on targets behind wrecks.
3 \n 3 \n
4 I understand that my suggestion is far from perfect, but it is easy to implement. Nevertheless, it is just a suggestion, nothing more. I would really like to hear the opinion of other players. 4 I understand that my suggestion is far from perfect, but it is easy to implement. Nevertheless, it is just a suggestion, nothing more. I would really like to hear the opinion of other players.
5 \n 5 \n
6 \n 6 \n
7 Fafhrd, I do not think you can take cover for too long if your opponent notices it. 7 Fafhrd, I do not think you can take cover for too long if your opponent notices it.