1 |
I posted that third replay because it is related to a degree, even if it involved another issue.
|
1 |
I posted that third replay because it is related to a degree, even if it involved another issue.
|
2 |
My
main
problem
is
still
what
happened
in
the
second
replay
of
my
first
post.
Namely,
units
may
unexpectedly
stop,
while
the
player's
attention
is
elsewhere.
And
my
second
one
is
that
wrecks
alter
force
fire
or
set
target
commands
on
targets
behind
them,
even
if
they
are
in
range.
|
2 |
My
main
problem
is
still
what
happened
in
the
second
replay
of
my
first
post.
Namely,
units
may
unexpectedly
stop,
while
the
player's
attention
is
elsewhere.
And
my
second
one
is
that
force
fire
or
set
target
does
not
work
either
on
targets
behind
wrecks.
|
3 |
\n
|
3 |
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|
4 |
I understand that my suggestion is far from perfect, but it is easy to implement. Nevertheless, it is just a suggestion, nothing more. I would really like to hear the opinion of other players.
|
4 |
I understand that my suggestion is far from perfect, but it is easy to implement. Nevertheless, it is just a suggestion, nothing more. I would really like to hear the opinion of other players.
|
5 |
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|
5 |
\n
|
6 |
\n
|
6 |
\n
|
7 |
Fafhrd, I do not think you can take cover for too long if your opponent notices it.
|
7 |
Fafhrd, I do not think you can take cover for too long if your opponent notices it.
|