quote: What would make most sense would be units getting impulse based on their displacement from the terraform. So anything in a ditch would get flung into the air, while anything on a mound would slam into the ground. |
While I don't think units take damage when terrain is raised by quake, they do now take fall damage when a spire is quaked out from under them.
Discussions about adding impulse to quake basically concluded that, in order to be useful it'd need to be able to throw crabes around, and if given that much power it'd be OP compared to tacnuke.
quote: Also, speaking of pushing things around, Singu could use less direct DMG, but much (5 times?) stronger black hole, so it throws things around (most of the time killing them anyway) or crushing int oeach other in the center of hte hole. FTW Physics. |
Singu's black hole is strong enough to throw dantes off the map sometimes. Personally I think it'd be cooler if:
1. The radius were larger.
2. The damage/impulse falloff were steeper.
and
3. The duration were longer (maybe half that of placeholder; right now it's almost instant).
Which would give a greater impression of things getting sucked in, with things further away taking longer to die and being dragged more slowly.