1 |
The Scrin superweapon from tiberium wars was basically simple damage, but it looked pretty cool because it applied this shader (and maybe actual particle effects?) that caused buildings to look like they were crumbling and getting sucked into the wormhole bit by bit.
|
1 |
The Scrin superweapon from tiberium wars was basically simple damage, but it looked pretty cool because it applied this shader (and maybe actual particle effects?) that caused buildings to look like they were crumbling and getting sucked into the wormhole bit by bit.
|
3 |
Sadly,
opengl
and
glsl
are
even
less
available
than
just
lua
and
config
skills.
Though
i
guess
with
Spring's
ability
to
manipulate
piece
projectiles,
and
most
explosions
in
ZK
generating
pieces,
which
are
projectiles,
something
similar
can
be
made.
|
3 |
Sadly,
opengl
and
glsl
are
even
less
available
than
just
lua
and
config
skills.
Though
i
guess
with
Spring's
ability
to
manipulate
piece
projectiles,
and
most
explosions
in
ZK
generating
pieces,
which
are
projectiles,
something
similar
can
be
made
without
glsl.
|