ok. so here's what i got for how this works
*at the death point of the singularity reactor by low damage explosion (to kill things like solars to create the effect shown in the image)which is then immediately by a large A,O,E effect occurs pulling in units for approximately 30 seconds damaging units at the center of the A,O,E my guess a good 50(can and should be configurable at any point to allow buffing and nerfing) health points per second.
*at the point of thirty seconds the second animation occurs pulling in the A,O,E into a small ball which turns from black to red any units still in the epicenter are killed immediately (or thrown across the map due to momentum)
*after this point the red ball self destructs in a wave format (like that of a donut shaped blast wave expanding from the point of explosion) the wave of energy will destroy or heavily damage anything in it's path, it could also flatten the area completely. also any debris left from the wave of energy should not survive as that whould create more lag than could easily be compensated for. as for buildings there should simply be an explosion not the death animation for the buildings
once the wave of energy reaches the max radius it will dissipate, ending the epic death of the singularity reactor
secondary notes
*if and only if a second singularity is within the effect of the black hole it will be destroyed and it's black hole should be pulled into the first black hole merging with it duobling the radius of the black hole A,O,E and doubling the radius of the energy wave.
*it could be possible to have a smaller version for the missile silo, though most likely it will be considered that of a nuclear weapon and countered by anti-nuke systems
that concludes what i have, so whats the game plan to put this in?