Reef arguably had the worst model in ZK and in this version it has finally received a remodel. This comes with some gameplay changes and an impressive hanger construction system. RyMarq continues to refine sea balance and Hovercraft have received some small nerfs after a long period of feedback. Sumo now has gravity guns because it was insufficiently awesome.
In other news; work on the lobby is ongoing and benchmarks have helped create some improvements to performance on the new engine. We may be ready for another community benchmark in a few weeks in order to test the effectiveness of the changes.
Gameplay
Reef:
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New model by lordmuffe and Anarchid.
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Has less airpads, 9 -> 2.
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Has more hangers to build 4 drones simultaneously.
Mace less maneuverable:
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Range: 355 -> 345
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25% less acceleration.
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35% less brake rate.
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35% less turn rate.
Dagger:
Sumo:
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Disruptor beams replaced with standard Newton gravity guns.
Surfboard:
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HP: 1100 -> 1200
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Speed: 3 -> 3.3
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Turn rate: 540 -> 590
Enforcer:
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Turn rate: 210 -> 230
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Weapon homing: 2000 -> 2100
Serpent:
Sonar Station is now long-ranged and heavier:
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Cost: 40 -> 450
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LoS: 500 -> 640
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Sonar: 600 -> 1800
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HP: 300 -> 800
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Upkeep: 0.5 -> 1.5
* Shield link transfer and Puppy goo obey Slow.
* Removed sonar from Scalpel and Advanced Radar Tower.
* Slasher is skirmished by artillery.
* Slasher has skirmish behaviour (disabled by default).
UI
* Minimap fades on zoomout with COFC.
* Added neutral unit display toggle for show all commands.
* Map Extension default texture brightness lowered, makes identifying what the extension is easier.
* Removed the redundant "unit unlocks" modoption.
* Widgets now have access to a few more unit parameters; jump, dynamic damage, morph, capture, area cloak, unit rank, teleporters, goo, missile flight time, explosion spawning, being a drone, combat slowdown, shield gun, speed boost.
* Context Menu now shows LoS.
* Improved the COFC bounds issues, especially for low FOV
* Deluxe player list: Elo rounding 50 -> 10. Fixed padding.
* Configuration of the Fog of War colour is now more sensible.
* Selection menu opacity is now configurable.
* Added a new potential resource display widget; Chili Economy Panel v2.
Bugfixes
* Skuttle, Strider Hub and Caretaker now leave wreckage.
* Fixed jumping units' wreckage receiving excessive momentum on death.
* Fixed LUPS thrusters bug.
* Fixed context menu crash.
Misc
* Plopped factories and commanders make a teleporting sound.
* Metalmap fix for RustyDelta_Final.