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Zero-K v1.2.12.0

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Date Editor Before After
11/30/2014 10:39:02 PMAUrankAdminAquanim before revert after revert
11/30/2014 10:24:20 PMAUrankAdminAquanim before revert after revert
Before After
1 If it's not working out as it is I wouldn't mind seeing the price of the current sonar drop to somewhere around 300. By comparison with the old advanced radar (which was quite good in sea, but hardly something rushed very early) 300 seems like a fair price (since you're losing the radar and the ability to build out of range of ducks with a spot of terraforming). 1 If it's not working out as it is I wouldn't mind seeing the price of the current sonar drop to somewhere around 300. By comparison with the old advanced radar (which was quite good in sea, but hardly something rushed very early) 300 seems like a fair price (since you're losing the radar and the ability to build out of range of ducks with a spot of terraforming).
2 \n 2 \n
3 EDIT: Could you build a sonar and then surround it with a terraformed wall, like people do with their shiny moho geos? Would it still give sonar? I guess the way to find out is to try. 3 EDIT: Could you build a sonar and then surround it with a terraformed wall, like people do with their shiny moho geos? Would it still give sonar? I guess the way to find out is to try.
4 \n 4 \n
5 EDIT 2: Well, I can't test it on my own easily since to set up enemy units to be seen by sonar I have to be able to see them which defeats the entire purpose of the exercise. Maybe there's some way to set it up properly but I don't know it. I feel like it ought to work, though.
6 \n
5 450 might well be fine though, since at the stage you're building them it's probably just to cover a large area and (on Inculta at least) you would likely have plenty of metal to throw at the problem. 7 450 might well be fine though, since at the stage you're building them it's probably just to cover a large area and (on Inculta at least) you would likely have plenty of metal to throw at the problem.