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ZKDOTA - comms don't appear on game start
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HisaoNakai
10 years ago
Weirdness.
Me and another player joined a Rhodium room, pick our start points, and hit 'Ready' - the game starts (as in the area boxes go away), but the comms never appear.
infolog.txt and infolog_.txt -
http://paste.lighttpd.net/bp#Jpm48Elgi6ER6L1rKbICcSPq
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banana_Ai
10 years ago
In zkdota you are geting a bandit instead of normal com.
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Anarchid
10 years ago
(edited 10 years ago)
Since
HisaoNakai
omitted his infolog, i'll post it
http://hastebin.com/sabudalare.xml
Apparently, under some conditions, zkdota (plus oremex and some pieces of CAI) start flying across the landscape.
quote:
[f=0000000] [gadgets.lua] Error: Failed to load: ai_testing_functions.lua (error
2, LuaRules/Gadgets/CAI/AssetTracker.lua, error
2, LuaRules/Configs/CAI/assetTrackerConfig.lua, [string "LuaRules/Configs/CAI/assetTrackerConfig.lua"]:374: attempt to index global 'retList' (a nil value))
[f=0000000] [gadgets.lua] Error: Failed to load: game_angry_creeps.lua ([string "LuaRules/Gadgets/game_angry_creeps.lua"]:21: attempt to index local 'mapConfig' (a nil value))
[f=0000000] [gadgets.lua] Error: Failed to load: unit_oremex.lua ([string "LuaRules/Gadgets/unit_oremex.lua"]:144: attempt to perform arithmetic on field 'pylonrange' (a nil value))
[f=0000000] Error: Lua LoadCode pcall error
0, LuaRules/main.lua, error
2, LuaRules/gadgets.lua, [string "LuaRules/Gadgets/game_creeps.lua"]:47: attempt to index upvalue 'mapConfig' (a nil value)
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banana_Ai
10 years ago
(edited 10 years ago)
quote:
Apparently, under some conditions, zkdota ist kaput gebork.
Wat?
In zkdota, you'r 1st level com is a bandit. After you start, just wait a little bit, and it gonna be built and given to u.
quote:
Apparently, under some conditions, zkdota (and some pieces of CAI) start flying across the landscape.
Argh. I have no idea what is going on with CAI, but after some commits it rape zkdota.
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Anarchid
10 years ago
See above, infolog has at least 3 gadget-land crashes >.>
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HisaoNakai
10 years ago
(edited 10 years ago)
potato_Ai - Ah, I wasn't clear enough. Absolutely no units appeared on the map- for me, atleast. I assume it was the same for the other player. I tried selecting with Ctrl-a in case I had (visually) missed something - and nothing. o_o'
Anarchid - who omitted what infolog wat O_O
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Anarchid
10 years ago
Ugh i'm being super blind today, first i can't see whodunnit in the map thread, now i don't see your infolog.
Should take more sleeps.
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Forever
10 years ago
I think that no units appear because its not a dota map. When there is no dota map the respawn point doesnt work.
Also we need the old dota back+ change the curent dota name to micro learning, and add more units.
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HisaoNakai
10 years ago
Hey, Forever.
The map was Zion v1 (according to the log anyway, I don't quite remember myself). I wasn't aware that zkdota needed zkdota-specific maps. In that case, the host ought to warn players if a map is not a zkdota-compatible map.
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banana_Ai
10 years ago
quote:
Also we need the old dota back+ change the curent dota name to micro learning, and add more units.
Lol. Using the current zkdota, you can train to have ur APM over 9000.
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