Well, we've been through this before in a previous thread on UI, but you're basically likely to get me,
CarRepairer (who loves his opaque windows and is currently going for SC-style, last I saw), and a couple others posting wildly different UI setups.
That being said, I'll bite:
In terms of UI arrangement, what I show in my casts is how I play(ed at the time), though I don't show resource bars, core selector or facpanel when spectating, and I hide playerlist when playing 1v1.
My main deviations from default
for widgets: Outline, Blurryhalo selections, Bloom, Deluxe Player List
for settings:
- COFC has smoothscrolling off, inverts middle-mouse pan direction (so it is like you are grabbing the map and moving it), and is at 70° FOV (mainly to accentuate hills so the slope is easier to make out).
- Autogroup has everything but "Preserve Autogroups" on. Show All Commands is on "Selected Units, All with SHIFT" and "Include ally selections" on.
- Map Edge Extension has Curvature and Realistic Texture on, and Edge Fog off (since the more recent versions have vertex fading).
- Minimap has buttons off. LMB moves camera always (new setting in SVN).
- DarkHive is my theme.
for hotkeys:
Broadly speaking, I've crammed all command hotkeys into the first 6 columns of the keyboard, with the remaining keys used for unit AI state change commands.