v1.0.3.9
Thanks CaptianBenz for the great new Bantha model. Apart from the model there are a reasonable number of small fixes. Lastly Spring 88.0 has been released, there are few new fixes in this one since the dev version. Now that there is an official release it should be easier for Linux users to find pre-complied packages.
Engine
Spring 88.0 has been released. There are few changes since the development version (87.0.1-68-g6cefe1d) that was previously used. ZKL users will update automatically and because this release is official there should be packages around for Linux users.
Pathfinding seems to have improved in this release and units are more prone to clump together.
The workaround for area commands is now completely removed.
Balance
Archer:
-
15% more damage
-
15% more impulse
Bantha:
-
Missile range increased 800 -> 950 (This is to make it equal to laser, just a usability thing).
=== UI===
Gesture menu has a few more options that can be toggled through settings or with UIkeys.
-
Added a toggle to disable right-click to open.
-
Added a bindable UIkey that opens the menu that does not interact with the mouse.
Small Fixes
-
Fixed longstanding area mex bug related to queuing area mex and normally placed mexes together.
-
Shredder now has a range ring.
-
EMP healthbar and flash now displays for units on less than 1% health.
-
Fixed small bug in ferry point UI.
-
Fixed self-d detection with units that don't count. For example terraform points and wolverine mines.
-
Added proper wrecks for Grizzly and Djinn.
-
Fixed very rare pylon bug (I could only cause it by creating all units and destroying them in the same frame).
-
Might have fixed Dominatrix retargeting.
-
Moderator sound is now louder. An engine change appears to have reduced it's volume.