Hey guys, been a while, thought I'd stick my head in and give you an idea I came up with rather recently. I've been thinking over that people continuously spam one single unit in overwhelming numbers and it becomes too repetitive up to the point that can be overwhelmed. Through that style of play, every other play is wasted.
So here I propose to you the Morale Support Systemâ„¢
The Morale Support System is a game mechanic that operates on every movable unit which gain passive bonuses to other type of units around them. Let's make an example of the Instigator.
The Instigator is a raider, moderate damage, high speed, low defenses. Ceptable to a Riot unit, like a leveler. But say we added an assault unit to the group of the raider units. Those raider units would gain a small bonus of defense vs Riot Units.
How would this work with multiple units?
Say you got 12 Raider Units, and 6 Assault Units.
Each Assault Unit would grant a maximum of 50% damage reduction from Riot units to the Raider units. Shared.
So each of the 12 Raiders would gain 25% damage resistance to Riot Weapons.
All damage caps per unit would be capped off at 67%?
Ofcourse, these units would not give their own damage reduction bonus's to their own unit classification. Assault units will not get the bonus of other assault units etc.
If my info is not out of date, the rota for unit types goes as:
Assault > Riot > Raider > Skirmish > Assault
You could then later present an army of:
12 Raiders
6 Assault
8 Riot
4 Skirmishers
Which all gain an individual defense bonus against targets.
So we would have
12 Raiders would grant 600% sharable damage reduction against Skirmish Units.
6 Assault would grant 300% sharable damage reduction against Riot Units.
8 Riot Units would grant 400% sharable damage reduction against Raider Units
4 Skirmishers would grant 200% sharable damage reduction against Assault Units.
So the Units in this group would gain
Raider:
- 12.5% Damage reduction vs Riot Units per Unit
- 18.8% damage reduction vs Raider Units per Unit
- 7.7% damage reduction vs Skirmish Units per Unit
Assault:
- 43% damage reduction vs Assault Units per unit
- 18.8% damage reduction vs Raider Units per Unit
- 7.7% damage reduction vs Skirmish Units per Unit
Riot:
- 43% damage reduction vs Assault Units per unit
- 12.5% Damage reduction vs Riot Units per Unit
- 7.7% damage reduction vs Skirmish Units per Unit
Skirmish:
- 43% damage reduction vs Assault Units per Unit
- 12.5% Damage reduction vs Riot Units per Unit
- 18.8% damage reduction vs Raider Units per Unit
The Benefits:
The system would encourage further unit mixing and new strategic setups instead of relying on the same one or two units.
The units that are mostly neglected, will become relevant again.
This can be implimented in any lab, including Air and Naval.
This will make the RTS that bit more competitive when it involves more planning with Micromanage.