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I would like to unlock 11 high power servos
42 posts, 1268 views
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[Er0]Godde
12 years ago
I can only unlock 8 of thoose but there is 11 places for modules.
Could we increase the limit on the same unlocks to 11?
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Pxtl
12 years ago
... the feature doesn't even exist yet, and I'm already craving a replay of Godde's usage of 11 high power servos.
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Skasi
12 years ago
Then people would want 10 heavy platings, which would reduce movement speed to 0%. As I understand it, devs don't want to increase the limit.
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Conrad_I
12 years ago
We want Imperial Avatar Commander with 10 heavy plates.
So much tanky
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Fortaleza
12 years ago
bah only noobs would use 10 heavy plates and be unable to move, real pros will use 11 heavy plates so movement is -10%, begin negative mean them can still move it, but will only move in the opposite direction that them click, a little hard to control, but pros can do it.
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Klon
12 years ago
optimus once made a com with 18k hp, it was barely able to move. recommend usage with newtons for acceleration.
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Rafalpluk
12 years ago
(edited 12 years ago)
You could make a recon com with 10 plates to have a jumping turretcom :)
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Anthem
12 years ago
(edited 12 years ago)
double gauss + ten range mods
it's already funny (and really effective) even with servos instead of the extra range
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[Sprung]
12 years ago
0.9 to the power of 10 isn't 0, is it
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Antelope
12 years ago
(edited 12 years ago)
quote:
0.9 to the power of 10 isn't 0, is it
Someone hasn't read the
Commander Guide
.
quote:
Percentage bonuses are additive, not cumulative. As in 5 +10% speed modules multiply a commander's speed by 1.5 instead of by 1.1^5 = 1.61.
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Anarchid
12 years ago
I second the spam-eleven-modules motion.
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[Sprung]
12 years ago
quote:
Percentage bonuses are additive
- bonuses, not maluses.
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Antelope
12 years ago
(edited 12 years ago)
Malus are just negative bonus.
EDIT: If you want to see the source, here it is:
module_heavy_armor = {
name = "High Density Plating",
description = "Adds 1600 HP, slows comm by +10%",
func = function(unitDef, attributeMods)
unitDef.maxdamage = unitDef.maxdamage + 1600
attributeMods.speed = attributeMods.speed - 0.1
end,
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[Er0]Godde
12 years ago
I discovered the need in the DOTA map.
My Dgun strike com can only reach 2.4 speed. If I can crank it up to 2.7 that would make me happy. :D
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[I]burp
12 years ago
Please allow! I need more than 8 advanced target systems
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[GBC]HeadHunter
12 years ago
Well I already imagine an arty comm with full range buff. It would cover right about most of the map and be totally useless=) Anyway, I think it would be fun. Just ban personal cloak in DOTA. And probably allow multiple shield modules (that would basically increase shield capacity to counter snipers)
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[DE]Rick
12 years ago
Now that i have read this i suddenly get this idea:
What about stationary coms with some teleport ability? Maybe ad a new module that would increase the build range/speed and increase the hp but would render it immobile (or a heavy speed reduce).
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Anarchid
12 years ago
(edited 12 years ago)
why do you need shield capacity to counter snipers if said snipers can't cloak? Just get a decent range weapon with more dps than sniper, here's your counter. Double assault with some range mods works fine. Or if you need stacked shields, just send several shield coms!
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Conrad_I
12 years ago
We tried arty comm with full range and from nexus he couldt nearly shoot to all entrances to lanes.
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[GBC]HeadHunter
12 years ago
But then it has no damage and dies to anything. And needs a spotter.
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