*Prevent too small clans from playing
Alliances would be better for this, its basically an "no newbie, you must join a larger clan" i think two things will occur from the recent events, either natural selection will produce a number of big clans, with many smaller clans at the bottom. OR it will promote many small clans working in unison.
Personally id much prefer option 2, id like to see clans ov 1-5 people working in unison, however the idea of mega clans also appeals to me.
*More planets
True this would help for some win requirements (it would in fact cause economic victory to be easier) but the map is mental enough for me allready, it was pretty intimidating looking at the size of it.
*Adding a "no-win" time
This is like having a ceasefire timer in a game. it wouldn't help.
A newbie group is going to be a newbie group and not play efficiently no matter how long this timer is. all it will do is cause the "winning" clan to just sit and wait with a few plants and bumrush on day before.
I think licho is doing well atm, just raising the victory requirements is a good way to go.
30% of planets too little? raise to 60, 70, 90. wait till the level hits a critical point.
Same with all victory conditions.
One thing id like to see though is the raise of shadow influence, since in both previous PW games no one clan has had a base, because the enemy could just come and take the planet in seconds.if Shadow influence counted for more the enemies would find it harder to take 2 planets together as opposed to two singular planets. creating a more "territory" feel