Loading...
Home
Home
Unlocks
Commanders
Map Bans
Polls
Play
Download Zero-K
Download the game, it's free! :)
Maps
Thousands of maps to pick
Replays
All your past victories, stored here!
Mods
Special game modes
Media
Screenshots
Videos
Presskit
Wiki
Index
Newbie guide
Don't know where to begin? Click here.
Video tutorials
Demonstrating both basic and advanced features
Units
Economy
Terraforming
Let's go play in the dirt!
FAQ
Frequently Asked Questions
PlanetWars
PlanetWars
Multiplayer online campaign
Ladder
Factions
The mighty factions controlling huge sectors of galaxy
Community
Forum
Discuss, ask for help, have fun!
Clans
Play with your friends or make friends while playing :)
Ladders
Statistics
Code of Conduct
Be nice, have fun!
Develop
Make the game with us
Privacy Policy
Contact
Contact the Zero-K team
Credits
Makers of Zero-K
Donate
Help cover the server costs!
OR
Zero-K Name:
Password:
Login
Forum index
>
General discussion
>
Friendly Fire exceptions
13 posts, 843 views
Post comment
Filter:
Player:
sort
jseah
12 years ago
There are times when you really want that tick to blow or that roach.
Ticks in particular can easily stun each other if more than one is used at the same time.
Thus, I propose that ticks and roaches can be directly targeted by allied units to blow them.
+0
/
-0
Dessard
12 years ago
You can selfd them.
+0
/
-0
[Er0]Godde
12 years ago
For the rare instances that roaches are stunned i guess it could be good to be able to target them.
Ticks stun eachother frequently and they can't self-D when they are stunned.
+0
/
-0
thenewbkiller
12 years ago
(edited 12 years ago)
is direct "the point i click on" targeting not available through some hotkey? i can think of more than one place this would be usefull, like using cannon units to hit terraform, shoot bertha at mexes i havent scouted... u know the sort of thing im talkin about
+0
/
-0
jseah
12 years ago
You can use the attack command but allied units will block the unit from firing.
What I want is for allied units to be able to fire on bombs to force detonation without self-D.
There have been times when I blew my own stunned tick with a warrior but using aoe effects to circumvent it is a hassle and seems like an artificial restriction.
+0
/
-0
Histidine
12 years ago
Is this even doable?
http://springrts.com/phpbb/viewtopic.php?f=21&t=27414
but I dunno if it'll ever get implemented.
+0
/
-0
Saktoth
12 years ago
Nope, allied fire is set in the weapon firing, not in the unit being shot at.
You can achieve this with anything with even modest AoE anyway, but nobody does it: I wonder why? (Because it's so rarely worth it).
+0
/
-0
SinKitty
12 years ago
All I want:
allow friendly fire for stunned ticks
delay EMP for 0.2 seconds - enough to self-d mutliple ticks.
Use "ALT+D" to fire bombs - not only "CRTL+D"
+0
/
-0
Skasi
12 years ago
B-b-but then you'll have to add "don't fore at emped skuttles next to my comm" too!
+0
/
-0
thenewbkiller
12 years ago
(edited 12 years ago)
seriously why not "shoot at the ground under my mouse cursor" command?
+0
/
-0
GoogleFrog
12 years ago
Make an engine feature request. This stuff cannot be done.
+0
/
-0
Skasi
12 years ago
Aaaand while we're at it (I hope this isn't too off topic): How can I order my merls to FIRE AT THE MEX I POINT AT instead of the silly radar dot that's right next to it? All my units (almost) always target the closest radar dot when I try to give them attack commands on the ground or on ghosted building.
+0
/
-0
SinKitty
12 years ago
(edited 12 years ago)
Don't self-d skuttles if no target is around AND you use ALT-D for it.
Prevent that you forget shift to queue the self-d after landing.
that delay EMP thing might be a code change like on outlaw.
NEW: Attack mouse position if you press ALT+A (A + ALT-drawing might be area-attack?)
+0
/
-0