The art of commander design takes on a radical new form even as the balance of power in the skies shifts.
Balance
Vamp:
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HP 975 -> 1100.
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Slows to 50% speed when firing weapons.
Avenger:
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Missile damage 160 -> 200
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Missile reload 4.5 -> 5.2
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This is a 8% buff theoretical DPS buff
Rapier:
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Range 340 -> 320
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Damage 200 -> 180
Banshee:
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Fire angle 120 -> 180 (Fire arc is now a half sphere).
Dirtbag:
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Sight distance 350 -> 200 so it is no longer ridiculously good at scouting.
Clam:
Valkyrie moves vertically twice as fast. This makes it faster to pickup and drop. Also nerfs stratosphere transports.
Scorcher and Push Newton prefer close targets. Pull Newton and Jugglenaut prefer far away targets.
Commanders
Commanders now have five levels. Intrinsic bonuses (HP and special stats) are much lower than before; make up the difference with modules. New base morph costs are 100/400/200/300.
Heatray module:
Napalm Grenade:
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Cost 50 -> 125
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Reload time 12 -> 16
Physics
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Transportiee mass is taken into account when applying gravity gun impulse.
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A transportiee hit by a gravity gun will transfer the impulse to the transporter, so it is now possible to launch larger things when they are in transports.
Note that Valkyrie has about 90 mass and Skuttle has 200 mass.
== Icons==
Newton icon DefenceRiot -> DefenceSupport to differentiate it from Stardust.
Hacksaw and Chainsaw AA icons have a bar behind them, they are "skirm aa". This is to differentiate the icon from Razor's Kiss and Cobra.
Fixes
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Fixed the most recent Hammer Thing.
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Baseline comm can be selected after custom comm.
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Fixed reclaim HP gadget. Reclaiming a unit no longer reduces it's health.
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Fixed strange damage reduction when tilted for Sumo.
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Windmills now face the opposite direction
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Fixed Crabe death clone.
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Fixed Clam build time.
Misc
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High or Low construction priority overrides builder priority.
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Esc cancels terraform drawing.
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Moving order-type stipple for settarget lines.