Commanders don't do a lot in zero k currently and games have a habit of snowballing past hope of recovery.
lets kill two birds with one stone
Using commanders to do a maximum risk/ high reward assault as an alternative to the usual resign.
When the player feels that they are going to lose they will activate the commanders charged mode, this will divert all power into the commander permanently. This scales with the size of the grid he is standing in.
everything that isn't the commander will explode/turn off.
Even with the extra damage from charged mode the commander should be balanced to have a 30% chance of success, this discourages cheesing right at the start of the game.
I have a horrible feeling this is a terrible idea, but I hope to have an interesting discussion on it.