I was the one who initially suggested that shield bot lab needed artillery as it was the only lab without a unit that outranged HLT. Google and I discussed using the Dom as an EMP unit, and it sounded good.
Since then it's been implemented. However, the Dom in its current form is completely under powered.
It cannot hit moving targets. Other arty (excluding Merl, but light vehicle lab gets 2 forms of arty anyways) can hit moving targets. They aren't entirely accurate, but not completely useless against moving targets, either.
It costs four hundred metal. Wow.
Even when it can finally hit targets, it can't even kill them. You need a second unit that can go in and kill it anyways.
It's extremely micro intensive. All other arty I can just aim at a blob of porc and give fight command until the units die. If you try this with doms they all target the same unit (closest to the dom) and it still doesn't die. It order to kill porc blob you have to manually select each and every target you want stunned. This requires 1 dom per target and is far from cost effective.
What's worse is that Doms continue to auto-skirm even with fire command on. So if I target a HLT, and some enemies get ANYWHERE inside the Dom's range, it moves out of range.
So what do we have? Essentially it's a 400 metal unit designed to take out HLTs, which are 450 metal units. Ut;s the ONLY thing they're good for. Bad counter.
How to fix:
1)Make cheaper (I have yet to see it make cost).
2)Make more accurate. Add some limited tracking into misiles.
3)Make it deal damage, similar to panther or zeus. Even a small amount of damage might work.
I don't think all three suggestions should be implemented, but one would surely help.