Loading...
  OR  Zero-K Name:    Password:   
Title: MM 83: 1v1, Rank Neutron Star
Host: Nobody
Game version: Zero-K v1.7.3.2
Engine version: 104.0.1-287-gf7b0fcc
Battle ID: 693000
Started: 5 years ago
Duration: 11 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
Watch Replay Now
Manual download

Team 1
Chance of victory: 96.4%

GBrankDregs
Team 2
Chance of victory: 3.6%

CArankEtSuRii
Spectators

Show winners



Preview
Filter:    Player:  
sort

5 years ago
It's a badger badger badger badger badger badger badger badger badger
+1 / -0
5 years ago
Trash trash trash trash?
+3 / -0

5 years ago
I always assumed that badgers had to stop to fire. That was fun to watch them take out a griz.
+0 / -0

5 years ago
One thing that I think could be cool and a nice buff for Badgers if they would fire 3 mines in a burst.
+2 / -0
5 years ago
Just increase badger projectile speed
+0 / -0


5 years ago
What's the amph counter to badgers? They are too fast for ducks to catch and outrange everything else.
+0 / -0

5 years ago
They could ignore them and spam gauss, get an aspis or just straight up micro around the useless mines.
+1 / -0
@Sparkles: How could you ignore them? They are low damage skirmishers.
Gauss just die unless you set them to hold fire.
Not sure how you can micro around mines that are falling on top of you...
+0 / -0
5 years ago
Low dmg skirms eventually run out of space to skirm from
+0 / -0
An amount of Badgers capable of doing any damage of consequence is an excuse for you to escalate the artyskirm meta to Firewalker, Emissary, Merlin.

And the amount of time it takes for Badgers to do that damage gives you the facswitch and unit deployment time window with several-fold margin.

You can't spell "badger" without "bad".
+1 / -0

5 years ago
mushroom mushroom!
+0 / -0

5 years ago
Badger beats Amph period.
+0 / -0