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Title: FFA: All Welcome
Host: Nobody
Game version: Zero-K v1.6.11.1
Engine version: 104.0.1-287-gf7b0fcc
Battle ID: 636465
Started: 5 years ago
Duration: 104 minutes
Players: 8
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 43.2%

CHrankAdminDeinFreund
Team 2
Chance of victory: 0.1%

CArankrhtyuytr
Team 3
Chance of victory: 0.1%

SErankHarvey
Team 4
Chance of victory: 52.8%

SErankGodde
Team 5
Chance of victory: 1.4%

USrankUnLuky
Team 6
Chance of victory: 2.1%

CArankPetTurtle
Team 7
Chance of victory: 0.3%

SErankEmerald
Team 8
Chance of victory: 0.1%

PLrankBartchegard

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This game in a nutshell:
quote:
Stop Godde! I don't want your Djinns!


[Spoiler]
+1 / -0
Godde had this window of opportunity where he had two nukes and noone had anti, and he knew this because he scouted a minute before that.
It lasted around thirty seconds.
Then the rest of the game happened.
+0 / -0

5 years ago
You mean i were just supposed to nuke DeinFreund and PetTurtle and kill the rest of the players alone? Not sure it would have worked.
+0 / -0

5 years ago
Also I didn't expect PetTurtle to get the first anti-nuke lol.
+0 / -0


5 years ago
quote:
You mean i were just supposed to nuke DeinFreund and PetTurtle and kill the rest of the players alone? Not sure it would have worked.
Looks like a decent idea tbh.
+3 / -0


5 years ago
I thought the very purpose of that early nuke strat was to kill off Dein, and the second missile was there to kill both his spots at once?
+0 / -0
5 years ago
why does anti even have firestates if they do nothing?
Shouldnt they be like:
Green - Allways fire at Nukes
Yellow - Only fire at nuke if nuke targets in anti range
Red - Never fire antinuke
+2 / -0


5 years ago
I would support a command with the functionality you just suggested. Firestate seems to dangerous, as you may select the antinuke accidentally along with other units.
+2 / -0
What about movestate....?
Seriously? Why would you wnat your anti to never fire? Just remove Firestate for anti.
+0 / -0