Loading...
  OR  Zero-K Name:    Password:   
Back to List

Adansonia v2 Supported

By Sprung
Rating:

Size: 16 x 14

PLAY ON THIS MAP


Downloads: 200
Manual downloads:
http://api.springfiles.com/files/maps/adansonia_v2.sd7
http://spring1.admin-box.com/maps/adansonia_v2.sd7
https://zero-k.info/content/maps/adansonia_v2.sd7
http://zero-k.info/content/maps/adansonia_v2.sd7


Preview
Filter:    Player:  
Page of 2 (22 records)
sort




+7 / -0
8 years ago
Nice map ugly pic.

Featured
+3 / -0


8 years ago
Sweet map! If you're ever inclined to improve the visuals, the steeper cliffs would definately benefit from a different texture to the flat ground.
+0 / -0
8 years ago
Needs more baobabs.
+4 / -0


8 years ago
It'd prolly be enough if the cliffs had a different detailtexture than the flat sand. But afaik Sprung's GPU can't handle that stuff currently.
+1 / -0
8 years ago
Are some of the hills not reachable by bots? If yes, nice.
Might be even funnier if some mexes/geo were on top of those hills.
Some maps have resources that only hovers & flyiers can get to, why not mexes/geos that require jumping or climbing. (It could strengthen jumpers & climbers without directly making their units stronger.)
+1 / -0


8 years ago
Resource accessibility exclusion is a pretty boring way to do that; also, maps that do that exist (Tartarus).
+0 / -0

8 years ago
quote:
Are some of the hills not reachable by bots? If yes, nice. (...) resources that require jumping or climbing

Dark green areas all require AT. The one at the tip of the penis has 150 metal reclaim.
+3 / -0
8 years ago
penoid reclaim sounds good.

quote:
Resource accessibility exclusion is a pretty boring way to do that;
Not sure.
Tartarus is only map i know that even has climber-only mexes. But it is too small and center-centered to be much about mapcontrol and expanding.
All other maps with rescource-accessibility-diversity are islands in water.
When those maps were made mods had different hover-factory, it was more expensive (almost T2). With hovers as startfactory there is situation that other landfactories can not challenge the mexes on islands at all.
(Like the two islands on FinnsRevenge)

But on this map a mex or geo on top the hills would not be completly 'out of the game', other factories can still destroy them.
It might also give a use to terraform that is not lifting crabes or sinking coms or blocking something. Terraforming long bridge to expand to an 2-mex islands is not feasible, but short ramps is something that might happen in some matches.


I like that the featuredefs and their spawning are not the often seen copypaste fail!
+0 / -0

8 years ago
So the cliffs are AT only... are the ramps bot-only or veh?
+0 / -0

8 years ago
The ramp from the larger light-green area directly to the sea is bot-only. All others are veh pathable.
+1 / -0
8 years ago
One drawback: there is only one path (for bots/veh) between the opponent's starting positions, due to the cliffs. It would be better if it were at least to to allow for multiple fronts.
+1 / -0

8 years ago
How about extending the desert here?
+4 / -0
8 years ago
That would really help. The majority of your mexes are un-raidable with this version, with only the 8 in the middle being contested, each player getting 11 safe mexes.

And please consider having a texture for impassable cliffs.
+2 / -0
8 years ago
Dessert or shallow water there could be interesting. Shallow water would make those paths suboptimal for non-amphs, but still viable.
Another thing you could do is make island there with shallow water paths leading to them. Then you would use more of the available space.
+0 / -0

8 years ago
I was thinking shallows there would be neat too. Easily porcable with torp launchers, but open at the start for raiding. Also, the geos are very far from the mexes - putting one forward raidable mex near each geo would provide some low-hanging-fruit of overdrive and deeper raids. Like, one in the bulge southwest of the northwest geo, and one near the westernmost geo in the choke between the ramp and the funny-shaped mesa.
+0 / -0


8 years ago
Could you extend the desert and make the new raiding path vehicle pathable? Then vehicles would have two approaches as well.
+2 / -0
8 years ago
Unsupported: Supported maps should not be a dumping ground. It is a curated map exhibit. Newer version exists.
+0 / -0

8 years ago
"Dumping ground"?
+0 / -0
Orfelius reminded me that this version is slightly different.

reSupported
+0 / -0
Page of 2 (22 records)
Back to List