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SuperSpeedMetal

By Runecrafter
Rating:

2-8 Player Skirmish Map. By Runecrafter. Modified by Legend_Bird
Size: 26 x 4

PLAY ON THIS MAP


Downloads: 19419
Manual downloads:
http://zero-k.info/content/maps/SuperSpeedMetal.sdz
http://api.springfiles.com/files/maps/superspeedmetal.sdz
http://spring1.admin-box.com/downloads/spring/spring-maps/SuperSpeedMetal.sdz


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13 years ago
good and nice map btw
+0 / -0
GBrank3e5
13 years ago
Does not start for me, stuck on "Loading LuaUI". With chicken computer player
+0 / -0
13 years ago
it does not stuck. You just need to wait longer all "metal maps" or containing word "speed" has all metal terrain and it takes long time to index it for ctrl+w automex area or how it is called.
+0 / -0
GBrank3e5
13 years ago
You are right. Worked, after ~3 minutes loading. Taking back my comment.
+0 / -0
FIrankFFC
12 years ago
FUCING MEX PLACEMENT HANDLER BLOCKS MAKING MEXES ANYWHERE ELESE THAN MID AND WHEN I DISABLED IT I CANT MAKE MEXES ANYWGERE
+0 / -0

12 years ago
Don't play this map.
SOLVED.
+0 / -0
12 years ago
This new mex thing simply should be disabled on such maps. Dont play this map? maybe dont play zero-k too. SOLVED.
+0 / -0
Skasi
12 years ago
God fix it, wolas. Works on duck, trololo, etc too.
+0 / -0


12 years ago
Cannot reproduce, a mex can be made on the right side.
+0 / -0


12 years ago
But I "fixed" the bug I could see by reducing the threashold for maps like this. I also cannot reproduce the "DISABLED IT I CANT MAKE MEXES ANYWGERE" bug in which you were able to disable it.
+0 / -0

9 years ago
Someone should make a version of this with the map cloned 2 times. Like superspeedmetalextrabig.

Basically i like to see 6 platforms with 3 roads :D
+0 / -0
FIrankFFC
9 years ago
have you ever looked maps section? there is zillions of super speed metal maps whit just what you descripted
+4 / -0
This map is broken and causes desync
+0 / -0
For the love of Spider Diety...
MAPS DON'T CAUSE DESYNC!
+0 / -0

9 years ago
This map is broken and causes desync

[Spoiler]
+0 / -0
9 years ago
path caches thing came up long ago. It seems if player has somehow (=?) broken path cache then he will repeatedly desync on certain map.
But deleting caches seems to fix it and there it usually ended...

1 https://springrts.com/mantis/view.php?id=3809#c10813
2 https://springrts.com/mantis/view.php?id=3836
3 https://springrts.com/mantis/view.php?id=4688#c14150
Maybe if all players uploaded their path-cache-files then they could be compared?
But never managed that.
+0 / -0
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