im trying to model a torpedo launcher, based on this http://www.pasteall.org/pic/show.php?id=23930so, i got this, http://www.pasteall.org/pic/show.php?id=23944and need some feedback before continue
+0 / -0
|
made some changes http://www.pasteall.org/pic/23946if u have some references or ideas please tell me (:
+0 / -0
|
Looks great! Although maybe some propellors on the sides to explain how it turns?
+0 / -0
|
The current torpedo launcher is a relatively new model, that also has the advantage of converting into an upright version on land. If you want to continue with it as a torpedo launcher, give it some kind of housing for it to rotate in, preferably something that can be replaced or fold up on land. At the moment the geometry is very thick, can you texture all that? You might be able to turn it into a normal map, though i dont know how well that would work given your details. Either way, you might consider turning it into a new Torpedo Boat, or Sniper Sub, which are old, fairly ugly models. Look at the current corvette, conship, sub, battleship and aa ship to get ideas. It uses a texturing system which is very simple, if you're fairly new to texturing.
+0 / -0
|
made a base and simplyfied.. now has 2.7k polys http://www.pasteall.org/pic/show.php?id=23985hum, i can make a new model for this.. On blender, i can paint textures direct on model, but, how can i export the uv-mapped textures to spring? i made some test with rusty textures.. its cool, but rusty
+0 / -0
|
spring uses occlusion and reflection maps?
+0 / -0
|
|
Spring uses RBG+teamcolour, a glow+reflection map and a normal map. Occlusion should go in the RBG. Your texture is going to need quite a bit more work. There is no way to edit posts, multiposting is fine.
+0 / -0
|
It doesn't look like an RTS model. It has too much small detail and when zoomed to normal play level it will look like a cylinder.
+0 / -0
|
im zoomed it out.. yes, its look like a cylinder.. so.. hum, its useless now.. maybe make a boat.. im was painting it.. and im really noob on make models to games, so, any restrictions to uvmap?
+0 / -0
|
Err muffa, when you asked which units needed a model I said "torpedo ship"/"torpedo boat", I didn't mean the static torpedo emplacement. To be honest I am not even sure whether your model is meant to be a boat or a structure, just saying.
+0 / -0
|
One UV map for the whole model, you cannot split the model over more than one UV map.
+0 / -0
|
It would be nice to have an advanced torpedo launcher - or at least a stealty one. Sniper subs are terrible ;) I think if you really want to make a new launcher, it should look like an advanced version. It would also be nice to have a gun-ship which is able to land in the water and become a ship with a launcher. We could replace the hunter with this half-flying version. It would also make sense, because gunships are slower than air but invulnerable against subs. If it can choose between air/water it is possible to send reinforcements to lost lakes and don't steal anti-subs from the ship-yard. Because AA is in general stronger / more ranged than ground units and ships are large easy targets it wouldn't hurt the land/air gameplay too much if we have some gun-Ships.
+0 / -0
|
ah, its unfinished.. the base isn't fully modelled. i will try something different
+0 / -0
|
Please don't listen to NeonStorm, we are not making a half-flying torpedo launcher. There might be a place for an advanced torpedo launcher, I'm not quite sure about that though.
+0 / -0
|
im on a travel.. so, when i got home i continue! (:
+0 / -0
|
texturing.. can be like this (its dont look like metal) http://www.pasteall.org/pic/25563
+0 / -0
|
and the 3d model, i know that maybe its unescessary, ant it will not to be used, but im just finish it to learn, then make something useful.
+0 / -0
|
muffa: we don't have a WW2 game - and I personally dislike these - we have a science fiction game. We are happy about new models for some factories, or other good stuff, but this texture don't fit into zk. If zk turns into a ww2 game, I will would think about dropping my account.
+0 / -0
|
hum, right.. im learning how to paint models inside blender.. just look at model for now (: made it into a torpedo boat: http://p3d.in/YPBe2If it's ok, i start painting.
+0 / -0
|