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Forum index
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General discussion
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Multithreaded
6 posts, 2180 views
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[U2622]Aztek
13 years ago
How's the multithreaded stability in Zero K? I know spring has some issues with MT, I believe especially when LUPS are enabled. What exactly is LUPS and is there a way to disable it?
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[cs]DeadShawn
13 years ago
Multithreading doesn't really work at all in Zero-K.
From my understanding it is an engine limitation, something the wonderful 0-Kay developers can not fix themselfs.
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Licho
13 years ago
Multithreaded engine does not officialy support anything yet. We cannot fix it we must wait until engine support improves so it works with Zero-K.
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luckywaldo7
13 years ago
It's more than just lups. I tested disabling all lua shaders and all widgets, and it was still prone to hanging occasionally.
Hopefully next spring mt release will be more stable.
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Fortaleza
12 years ago
I tested multithreaded version, was a spectator everything work fine, tested in lots of games, no error or hanging or desync at all.
But if you try to play you get desynchronized. Is the yellow widgets (not used in spec mod) that are causing the desync? Is it cause some of the yellow widget lua code do not follow
http://springrts.com/wiki/Spring_Multithreaded_Lua
?
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[pikts]wolas
12 years ago
Dont bring dead threads, there is already one thread which explains everything in detail about MT
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