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Green Comet Basic Supported

By NOiZE
Rating:

Green Comet without wrecks. Map by NOiZE
Size: 16 x 12

PLAY ON THIS MAP


Downloads: 7232
Manual downloads:
http://api.springfiles.com/files/maps/green_comet_basic.sd7
http://spring1.admin-box.com/downloads/spring/spring-maps/GreenCometBasic.sd7


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13 years ago
Hmm...good map, just...nothing special...seen one seen em all.
+0 / -0
Skasi
Actually this one's quite different from CCR and Red Comet. Metal density is lower, defense lines are less common and with this units actually have space to maneuver.
+1 / -0
Skasi
Middle west and southeast have supermexes - map imba, needs new metalmap. So what to do with mexes?

+0 / -0
10 years ago
I'm surprised nobody caught this earlier. Is it really imabalanced in that sense? There are only 1 in each start zone(not that people even take the time to actually control them). Id there was a change tho, I would move the super mex on the east side into the center, so people are starting from the same point.
+0 / -0
Skasi
10 years ago
Theres tons of buggy featured maps. People just don't seem to notice these things without metal output being shown as text.
+0 / -0
10 years ago
The thing is, even with it not shown as text, you usually are able to easily pick out the metal spot just from how thick the outline is.
+0 / -0
Skasi
10 years ago
Apparently not, or maybe people just don't care as much as I do.

Anyway, I also noticed that east has 31 "normal" spots on their half and 22 on their third, while west only has 27 "normal" spots on their half and 17 on their third. On top of that geospots are closer to east as well. Should anything be done about these things?
+0 / -0


9 years ago
This map is interesting because it is not just CCR recoloured and turned on its side. The craters are in different locations and are not symmetrical.

I like the reduced mex density as compared to CCR as well as the increased openness. The greenness and tree theme is also quite nice. Unfortunately it is quite unbalanced so should probably be unfeatured for teamgames (it is already not featured for 1v1).

The imbalance in the metal map is quite striking. In a 1v1 the bottom right player has a slightly better mex and closer expansions. In a teamgame the right side has much more metal close to their side.
+0 / -0


5 years ago
Untagged.
+0 / -0
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