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[quote]@MauranKilom isn't [s]a coder[/s] very familiar with ZK backend either if he thinks the stats cannot be pulled from the game and then maffs applied the same way we do with the Unit Guide.[/quote]
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[quote]@MauranKilom isn't [s]a coder[/s] very familiar with ZK backend either if he thinks the stats cannot be pulled from the game and then maffs applied the same way we do with the Unit Guide.[/quote]
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If you could deduce all the stats correctly without the engine, then please explain [url=http://zero-k.info/Forum/Thread/5071?postID=60172]this[/url].
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If you could deduce all the stats correctly without the engine, then please explain [url=http://zero-k.info/Forum/Thread/5071?postID=60172]this[/url].
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Sure, range might not be too troubled by that kind of issue (but i don't know for sure). But as can be deduced from your linked post, the engine itself has an influence on the [i]actual[/i] resulting stats of whatever you have in your stats files. Which is why i pointed out that there is manual work (or consulting of the actual engine) involved in retaining consistency.
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Sure, range might not be too troubled by that kind of issue (but i don't know for sure). But as can be deduced from your linked post, the engine itself has an influence on the [i]actual[/i] resulting stats of whatever you have in your stats files. Which is why i pointed out that there is manual work (or consulting of the actual engine) involved in retaining consistency.
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Does ZK have actual unit tests (both meanings)?
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