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Date Editor Before After
1/10/2014 6:16:05 PMGBrankTheEloIsALie before revert after revert
Before After
1 [quote]why make it difficult[/quote] 1 [quote]why make it difficult[/quote]
2 Because it's difficult to make. 2 Because it's difficult to make.
3 \n 3 \n
4 Coms still kind of feel like an enfant terrible, with players being discouraged from focusing their gameplay on the com or even investing lots of resources into it. I know that it keeps players playing long enough to get the basics ( at least it did for me) , but further concentration on the subject would mean investing dev time ( with further obstacles like maintaining consistency between the stats in engine and on the website etc. ) into a feature that, in my eyes, doesn't contribute a lot to the game. Fleshing out the manual on com modules might be a step to make the stuff better understood. . . 4 Coms still kind of feel like an enfant terrible, with players being discouraged from focusing their gameplay on the com or even investing lots of resources into it. I know that it keeps players playing long enough to get the basics ( at least it did for me) , but further concentration on the subject would mean investing dev time ( with further obstacles like maintaining consistency between the stats in engine and on the website etc. ) into a feature that, in my eyes, doesn't contribute a lot to the game. Fleshing out the manual on com modules might be a step to make the stats better understood. . .