4 |
Coms
still
kind
of
feel
like
an
enfant
terrible,
with
players
being
discouraged
from
focusing
their
gameplay
on
the
com
or
even
investing
lots
of
resources
into
it.
I
know
that
it
keeps
players
playing
long
enough
to
get
the
basics
(
at
least
it
did
for
me)
,
but
further
concentration
on
the
subject
would
mean
investing
dev
time
(
with
further
obstacles
like
maintaining
consistency
between
the
stats
in
engine
and
on
the
website
etc.
)
into
a
feature
that,
in
my
eyes,
doesn't
contribute
a
lot
to
the
game.
Fleshing
out
the
manual
on
com
modules
might
be
a
step
to
make
the
stuff
better
understood.
.
.
|
4 |
Coms
still
kind
of
feel
like
an
enfant
terrible,
with
players
being
discouraged
from
focusing
their
gameplay
on
the
com
or
even
investing
lots
of
resources
into
it.
I
know
that
it
keeps
players
playing
long
enough
to
get
the
basics
(
at
least
it
did
for
me)
,
but
further
concentration
on
the
subject
would
mean
investing
dev
time
(
with
further
obstacles
like
maintaining
consistency
between
the
stats
in
engine
and
on
the
website
etc.
)
into
a
feature
that,
in
my
eyes,
doesn't
contribute
a
lot
to
the
game.
Fleshing
out
the
manual
on
com
modules
might
be
a
step
to
make
the
stats
better
understood.
.
.
|