1 |
[quote] The regen module is, IMO a bit bad[/quote]
|
1 |
[quote] The regen module is, IMO a bit bad[/quote]
|
2 |
Imo, it is a lot bad, because it makes entire commander hitpoints pool a free thing. Shield only makes a part of your hitpoints free, once enemies get through that, you're taking Lasting Damage.
|
2 |
Imo, it is a lot bad, because it makes entire commander hitpoints pool a free thing. Shield only makes a part of your hitpoints free, once enemies get through that, you're taking Lasting Damage.
|
3 |
\n
|
3 |
\n
|
4 |
With a regen comm though, if you escaped with 1hp, that's still just a flesh wound - which grossly contributes to the trollcom phenomenon.
|
4 |
With a regen comm though, if you escaped with 1hp, that's still just a flesh wound - which grossly contributes to the trollcom phenomenon.
|
5 |
\n
|
5 |
\n
|
6 |
Nerfing it will just make picking just one too much suck, commanders regenerate quite well by default, and if autoregen is significantly weaker, 1 autoregen won't be noticeably different from no autoregen.
|
6 |
Nerfing it will just make picking just one too much suck, commanders regenerate quite well by default, and if autoregen is significantly weaker, 1 autoregen won't be noticeably different from no autoregen.
|
7 |
\n
|
7 |
\n
|
8 |
Making it only kick in a short time after the combat, like on Kodachi and Glaive, could be a bit better, but i still dislike this mechanism.
|
8 |
Making it only kick in a short time after the combat, like on Kodachi and Glaive, could be a bit better, but i still dislike this mechanism.
|
9 |
\n
|
9 |
\n
|
10 |
Worth noting that only other units that have powerful regeneration - glaive, scythe, koda, banshee -
|
10 |
Worth noting that only other units that have powerful regeneration - glaive, scythe, koda, banshee -
|
11 |
1) don't do that while engaged in combat
|
11 |
1) don't do that while engaged in combat
|
12 |
2) have low life expentancy when confronted with even moderate return fire, so you can't actually strike-hard-then-heal with them for free.
|
12 |
2) have low life expentancy when confronted with even moderate return fire, so you can't actually strike-hard-then-heal with them for free.
|
13 |
\n
|
13 |
\n
|
14 |
A
jumpy
regen
commander
here
is
an
unique
thing
that
can
almost
instantly
repair
creating
an
all-or-nothing
situation,
and
can
also
insta-disengage
using
jump,
which
only
aggravates
that
issue
-
all
the
while
having
riot
gear,
assault
armor,
and
possibly
some
antiheavy
tools
as
well.
|
14 |
A
jumpy
regen
commander
here
is
an
unique
thing
that
can
almost
instantly
repair
creating
an
all-or-nothing
situation,
and
can
also
insta-disengage
using
jump,
which
only
aggravates
that
issue
-
all
the
while
having
riot
gear,
assault
armor,
cloak
to
hide
from
bombers
and
a
slowgun
to
shoot
incoming
planes
if
cloak
fails.
|
15 |
\n
|
15 |
\n
|