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Combat Autoregen

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Date Editor Before After
8/12/2013 3:14:15 PMEErankAdminAnarchid before revert after revert
8/12/2013 3:13:40 PMEErankAdminAnarchid before revert after revert
8/12/2013 3:12:46 PMEErankAdminAnarchid before revert after revert
8/12/2013 3:11:30 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote] The regen module is, IMO a bit bad[/quote] 1 [quote] The regen module is, IMO a bit bad[/quote]
2 Imo, it is a lot bad, because it makes entire commander hitpoints pool a free thing. Shield only makes a part of your hitpoints free, once enemies get through that, you're taking Lasting Damage. 2 Imo, it is a lot bad, because it makes entire commander hitpoints pool a free thing. Shield only makes a part of your hitpoints free, once enemies get through that, you're taking Lasting Damage.
3 \n 3 \n
4 With a regen comm though, if you escaped with 1hp, that's still just a flesh wound - which grossly contributes to the trollcom phenomenon. 4 With a regen comm though, if you escaped with 1hp, that's still just a flesh wound - which grossly contributes to the trollcom phenomenon.
5 \n 5 \n
6 Nerfing it will just make picking just one too much suck, commanders regenerate quite well by default, and if autoregen is significantly weaker, 1 autoregen won't be noticeably different from no autoregen. 6 Nerfing it will just make picking just one too much suck, commanders regenerate quite well by default, and if autoregen is significantly weaker, 1 autoregen won't be noticeably different from no autoregen.
7 \n 7 \n
8 Making it only kick in a short time after the combat, like on Kodachi and Glaive, could be a bit better, but i still dislike this mechanism. 8 Making it only kick in a short time after the combat, like on Kodachi and Glaive, could be a bit better, but i still dislike this mechanism.
9 \n 9 \n
10 Worth noting that only other units that have powerful regeneration - glaive, scythe, koda, banshee - 10 Worth noting that only other units that have powerful regeneration - glaive, scythe, koda, banshee -
11 1) don't do that while engaged in combat 11 1) don't do that while engaged in combat
12 2) have low life expentancy when confronted with even moderate return fire, so you can't actually strike-hard-then-heal with them for free. 12 2) have low life expentancy when confronted with even moderate return fire, so you can't actually strike-hard-then-heal with them for free.
13 \n 13 \n
14 A jumpy regen commander here is an unique thing that can almost instantly repair creating an all-or-nothing situation, and can also insta-disengage using jump, which only aggravates that issue - all the while having riot gear, assault armor, and possibly some antiheavy tools as well. 14 A jumpy regen commander here is an unique thing that can almost instantly repair creating an all-or-nothing situation, and can also insta-disengage using jump, which only aggravates that issue - all the while having riot gear, assault armor, cloak to hide from bombers and a slowgun to shoot incoming planes if cloak fails.
15 \n 15 \n