quote: The regen module is, IMO a bit bad |
Imo, it is a lot bad, because it makes entire commander hitpoints pool a free thing. Shield only makes a part of your hitpoints free, once enemies get through that, you're taking Lasting Damage.
With a regen comm though, if you escaped with 1hp, that's still just a flesh wound - which grossly contributes to the trollcom phenomenon.
Nerfing it will just make picking just one too much suck, commanders regenerate quite well by default, and if autoregen is significantly weaker, 1 autoregen won't be noticeably different from no autoregen.
Making it only kick in a short time after the combat, like on Kodachi and Glaive, could be a bit better, but i still dislike this mechanism.
Worth noting that only other units that have powerful regeneration - glaive, scythe, koda, banshee -
1) don't do that while engaged in combat
2) have low life expentancy when confronted with even moderate return fire, so you can't actually strike-hard-then-heal with them for free.
A jumpy regen commander here is an unique thing that can almost instantly repair creating an all-or-nothing situation, and can also insta-disengage using jump, which only aggravates that issue - all the while having riot gear, assault armor, cloak to hide from bombers and a slowgun to shoot incoming planes if cloak fails.