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LOW Elo limit for "Teams: all welcome"

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Date Editor Before After
7/25/2013 3:12:01 PMEErank[ISP]Lauri before revert after revert
7/25/2013 3:11:24 PMEErank[ISP]Lauri before revert after revert
7/25/2013 3:10:02 PMEErank[ISP]Lauri before revert after revert
7/25/2013 3:03:52 PMEErank[ISP]Lauri before revert after revert
Before After
1 @TheSponge no he wouldn't. You assume there is no balancer. If we take the balancer into account which always tries to give both teams a 50-50 chance to win(in a perfect world at the very least), it would be irrelevant what teammates he got, because in the end the teams would be made up in such a way that he still has a 50% chance to win or lose the game. This is, of course, granted that his current elo has steadied out to represent his current skill level. 1 @TheSponge no he wouldn't. You assume there is no balancer. If we take the balancer into account which always tries to give both teams a 50-50 chance to win(in a perfect world at the very least), it would be irrelevant what teammates he got, because in the end the teams would be made up in such a way that he still has a 50% chance to win or lose the game. This is, of course, granted that his current elo has steadied out to represent his current skill level.
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3 You see, whether a team has low elo players or not is irrelevant, because due to the balancer and assuming no clanstacking, the team with the worst players will also be given the best players to compensate. 3 You see, whether a team has low elo players or not is irrelevant, because due to the balancer and assuming no clanstacking, the team with the worst players will also be given the best players to compensate.
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5 The thing that really loses games is people who underperform their current elo rating, like lvl 0 players who are not worth their 1250 rating or even worse, 1900 elo trolls who decide to throw games thus not performing anywhere close to that of the 1900 elo player in the other team. Still, if the 1900 elo troll player can keep his elo it means he will make up for his failed trolling in other games by carrying the team, but it will surely provide for some frustrating losses for some people who have to put up with it. 5 The thing that really loses games is people who underperform their current elo rating, like lvl 0 players who are not worth their 1250 rating or even worse, 1900 elo trolls who decide to throw games thus not performing anywhere close to that of the 1900 elo player in the other team. Still, if the 1900 elo troll player can keep his elo it means he will make up for his failed trolling in other games by carrying the team, but it will surely provide for some frustrating losses for some people who have to put up with it.
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7 So, in short, theoretically, even if you had a 600 elo player on your team it will not hinder your chances of victory assuming that there are enough players in the room to properly balance the team. Teams lose because people underperform their current elo in that specific game, not because of low or high elo. 7 So, in short, theoretically, even if you had a 600 elo player on your team it will not hinder your chances of victory assuming that there are enough players in the room to properly balance the team. Teams lose because people underperform their current elo in that specific game, not because of low or high elo.
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9 Edit: As for the solution, I'd rather much suggest a level limit to teams:all welcome. New players have then a chance to get some practice first and at least not underperform their starting 1250( or whatever it is for team games) starting elo. An elo limit is literally useless, as described in my post. 9 Edit: As for the solution, I'd rather much suggest a level limit to teams:all welcome. New players have then a chance to get some practice first and at least not underperform their starting 1250( or whatever it is for team games) elo. An elo limit is literally useless, as described in my post.