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Planetary Annihilation Alpha Released

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Date Editor Before After
6/11/2013 4:48:53 PMAUrankAdminSaktoth before revert after revert
6/11/2013 4:47:28 PMAUrankAdminSaktoth before revert after revert
Before After
1 Take it in context, here is Neutrino: 1 Take it in context, here is Neutrino:
2 [quote]So tell me, am I just crazy here? Should we *always* err on the side of making the interface more powerful? Should we make the units smarter and the decisions even higher level than I'm comfortable with? Personally I think at some point it changes the nature of the game into something that is so meta that it's no longer fun. Maybe I draw that line sooner than zero-k fans?[/quote] 2 [quote]So tell me, am I just crazy here? Should we *always* err on the side of making the interface more powerful? Should we make the units smarter and the decisions even higher level than I'm comfortable with? Personally I think at some point it changes the nature of the game into something that is so meta that it's no longer fun. Maybe I draw that line sooner than zero-k fans?[/quote]
3 \n 3 \n
4 I admit I really over-emphasized how fucking hardcore our game is. But this sentiment was the dominant one in the thread. 'Oh Zero-K is for babies'. So I had to illustrate how we solve design issues brought on by our powerful interface by making -more- meaningful decisions for the player, not LESS. 4 I admit I really over-emphasized how fucking hardcore our game is. But this sentiment was the dominant one in the thread. 'Oh Zero-K is for babies'. So I had to illustrate how we solve design issues brought on by our powerful interface by making -more- meaningful decisions for the player, not LESS. I was trying to be charitable to him having different design goals by admitting ours are non-optimal, which was a mistake I should have just made our game sound awesome with 0 downsides ( but there was a lot of bickering among Zero-K fans and PA fans which was fruitless so I wanted to be conciliatory) .
5 \n 5 \n
6 So he responds with: 6 So he responds with:
7 [quote]That vision does simply not include being as hardcore as zero-k which has some great innovation but is ultimate not approachable for a normal gamer. I'm glad that those who worked on zero-k realize that they've created a game that caters to a very hardcore part of the community.[/quote] 7 [quote]That vision does simply not include being as hardcore as zero-k which has some great innovation but is ultimate not approachable for a normal gamer. I'm glad that those who worked on zero-k realize that they've created a game that caters to a very hardcore part of the community.[/quote]
8 \n 8 \n
9 So at one moment the descisions are too meta and abstracted and at the other they're too hardcore, you really can't win. 9 So at one moment the decisions are too meta and abstracted and at the other they're too hardcore, you really can't win.