1 |
[b]TL;DR:
Micro:
Dive
UNDERNEATH
the
shields
and
focus
the
outlaws.
Macro:
The
only
method
he
has
to
force
an
engagement
is
to
barrel
into
your
defenses.
Thuglaw
is
good
against
defenses,
but
defenses
+
army
should
let
you
him
the
battle.
If
he
refuses
to
engage,
just
raid
his
eco
with
ravagers.
[/b]
|
1 |
[b]TL;DR:
Micro:
Dive
UNDERNEATH
the
shields
and
focus
the
outlaws.
Macro:
The
only
method
he
has
to
force
an
engagement
is
to
barrel
into
your
defenses.
Thuglaw
is
good
against
defenses,
but
defenses
+
army
should
win.
If
he
refuses
to
engage,
just
raid
his
eco
with
ravagers.
[/b]
|
2 |
\n
|
2 |
\n
|
3 |
Yeah Leveler does splash to the thug as well as full damage to the shield, but this is not actually that great against a tight thuglaw ball because usually (say if it were a hermit ball) ALL the units in the ball would take damage. So ironically Leveler is better vs individual thugs than groups.
|
3 |
Yeah Leveler does splash to the thug as well as full damage to the shield, but this is not actually that great against a tight thuglaw ball because usually (say if it were a hermit ball) ALL the units in the ball would take damage. So ironically Leveler is better vs individual thugs than groups.
|
4 |
\n
|
4 |
\n
|
5 |
The exception is when you dive the leveler right into the middle of the pack, under the shields. This is also really good with ravagers. You want to beat the crap out of thuglaw (Especially in a composition with fewer outlaws than thugs, which is typical), dive under his shields so that your barrels are inside the outlaws hitvolume. The shields wont help then. Note that this is suicidal, retreating with the slow is hard, so you want to go all in, but it is by far my favourite way of dealing with thuglaw.
|
5 |
The exception is when you dive the leveler right into the middle of the pack, under the shields. This is also really good with ravagers. You want to beat the crap out of thuglaw (Especially in a composition with fewer outlaws than thugs, which is typical), dive under his shields so that your barrels are inside the outlaws hitvolume. The shields wont help then. Note that this is suicidal, retreating with the slow is hard, so you want to go all in, but it is by far my favourite way of dealing with thuglaw.
|
6 |
\n
|
6 |
\n
|
7 |
If he has a more outlaw heavy composition, his shields will go down easier. Get them down, then focus the outlaws. Outlaws are only a problem for a ravager or leveler if the outlaw is under a shield. To get the shields down I wouldn't recommend artillery or slashers to drain shields so early in the game unless you can use it on enemy defenses from inside your own. The best way is to wait until he engages at your defenses. Thuglaw is great against static defense but the extra DPS you have should be enough to take out his shields and allow you to focus the outlaws down. If he declines to engage you at your defenses, use your superiority mobility to hit him elsewhere, then when he goes into your defense dive him from behind. Remember that as vehicles you always have control over where the engagement takes place and the only way he can force it is to attack your defenses.
|
7 |
If he has a more outlaw heavy composition, his shields will go down easier. Get them down, then focus the outlaws. Outlaws are only a problem for a ravager or leveler if the outlaw is under a shield. To get the shields down I wouldn't recommend artillery or slashers to drain shields so early in the game unless you can use it on enemy defenses from inside your own. The best way is to wait until he engages at your defenses. Thuglaw is great against static defense but the extra DPS you have should be enough to take out his shields and allow you to focus the outlaws down. If he declines to engage you at your defenses, use your superiority mobility to hit him elsewhere, then when he goes into your defense dive him from behind. Remember that as vehicles you always have control over where the engagement takes place and the only way he can force it is to attack your defenses.
|
8 |
\n
|
8 |
\n
|
9 |
The thing about shields is (unless you dive under the shield or use AoE) you NEED to have enough DPS to turn EVERY shield red, once you do that the units start dropping like flies (especially to leveler DPS), but before you do that you've done no permanent damage. This is the problem people have with shielballs that makes them feel so invincible- when you go in, you have to go ALL in. You cannot trade just a unit here and there.
|
9 |
The thing about shields is (unless you dive under the shield or use AoE) you NEED to have enough DPS to turn EVERY shield red, once you do that the units start dropping like flies (especially to leveler DPS), but before you do that you've done no permanent damage. This is the problem people have with shielballs that makes them feel so invincible- when you go in, you have to go ALL in. You cannot trade just a unit here and there.
|
10 |
\n
|
10 |
\n
|
11 |
If an enemy is really barrelling down your throat with this composition and you MUST stop him, walk your commander into him and blow up. Shields don't stop AoE. This works best with a jumpycom. Ensure you can secure the wrecks and ideally don't have an e-cell.
|
11 |
If an enemy is really barrelling down your throat with this composition and you MUST stop him, walk your commander into him and blow up. Shields don't stop AoE. This works best with a jumpycom. Ensure you can secure the wrecks and ideally don't have an e-cell.
|
12 |
\n
|
12 |
\n
|
13 |
Correct
use
of
your
basic
unit
set
is
enough
to
win
this
matchup,
but
yes,
Domi
is
the
absolute
hardcounter.
Try
and
catch
him
while
he
is
still
moving
towards
your
base
(
radar
or
your
superior
scouting
capacities)
and
position
the
domi
to
intercept
him.
Turn
it
around
and
face
it
AWAY
from
him.
If
he
comes
towards
you,
just
retreat
it.
Yes
focus
the
outlaws
(
set
target,
NOT
attack
order,
you
have
to
keep
retreating)
,
if
you
get
just
one
you'll
prettymuch
wipe
out
his
whole
pack-
but
getting
any
unit
is
good
(
because
of
the
stacking
nature
of
shields
and
their
otherwise
immunity
to
chipping
damage)
.
If
he
retreats
from
you?
You
don't
have
to
chase.
Since
you
are
faster
you
can
just
move
parallel
to
him
to
intercept
him
wherever
he
goes,
and
a
parallel
facing
should
give
you
enough
time
to
get
away
if
he
barrels
down
on
you.
|
13 |
Correct
use
of
your
basic
unit
set
is
enough
to
win
this
matchup,
but
yes,
Domi
is
the
absolute
hardcounter.
Try
and
catch
him
while
he
is
still
moving
towards
your
base
(
radar
or
your
superior
scouting
capacities)
and
position
the
domi
to
intercept
him.
Turn
it
around
and
face
it
AWAY
from
him.
If
he
comes
towards
you,
just
retreat
it.
Yes
focus
the
outlaws
(
set
target,
NOT
attack
order,
you
have
to
keep
retreating)
,
if
you
get
just
one
you'll
prettymuch
wipe
out
his
whole
pack-
but
getting
any
unit
is
good,
so
thugs
are
fine
too
(
because
of
the
stacking
nature
of
shields
and
their
otherwise
immunity
to
chipping
damage)
.
If
he
retreats
from
you?
You
don't
have
to
chase.
Since
you
are
faster
you
can
just
move
parallel
to
him
to
intercept
him
wherever
he
goes,
and
a
parallel
facing
should
give
you
enough
time
to
get
away
if
he
barrels
down
on
you.
This
is
micro'ing
with
turning
circles
101:
you
want
the
unit
to
already
be
facing
close
to
the
direction
you
want
it
to
go
before
it
needs
to
go
that
way.
|
14 |
\n
|
14 |
\n
|
15 |
Yes this is a high micro strategy, and yes it can easily foul up if you mismicro. But it's the hardcounter, the unit that can destroy the whole pack and take 0 losses (Potentially it can actually GET you more units). If that's what your looking for, perfect your domi micro. But I'd just say practice your fundamentals with ravager/leveler and you'll be fine.
|
15 |
Yes this is a high micro strategy, and yes it can easily foul up if you mismicro. But it's the hardcounter, the unit that can destroy the whole pack and take 0 losses (Potentially it can actually GET you more units). If that's what your looking for, perfect your domi micro. But I'd just say practice your fundamentals with ravager/leveler and you'll be fine.
|
16 |
\n
|
16 |
\n
|
17 |
@B131543
|
17 |
@B131543
|
18 |
This map is veh-viable, but there are a lot of bot-only slopes, so it's no cometcatcher. I will admit though that I primarily won because I rushed scorchers and took out several starting mexes while taking no raiding myself, but you can see a lot of correct usage of units and micro against a thuglaw composition.
|
18 |
This map is veh-viable, but there are a lot of bot-only slopes, so it's no cometcatcher. I will admit though that I primarily won because I rushed scorchers and took out several starting mexes while taking no raiding myself, but you can see a lot of correct usage of units and micro against a thuglaw composition.
|