Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Attack priority

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/27/2012 7:38:42 AMAUrankjseah before revert after revert
10/27/2012 7:37:57 AMAUrankjseah before revert after revert
Before After
1 A simple state toggle would be easy to implement for a gadget (including respecting whether you have identified the dot). Together with a "don't/do shoot at unidentified" toggle, that would satisfy your basic request. 1 A simple state toggle would be easy to implement for a gadget (including respecting whether you have identified the dot). Together with a "don't/do shoot at unidentified" toggle, that would satisfy your basic request.
2 \n 2 \n
3 So, question is: you have a state toggle, it can have 2 or more states. 3 So, question is: you have a state toggle, it can have 2 or more states. ( I don't recommend more than 3)
4 \n 4 \n
5 State 1: is "shoot everything" 5 State 1: is "shoot everything"
6 State 2: What units should it shoot? 6 State 2: What units should it shoot?
7 etc. 7 etc.
8 \n 8 \n
9 \n 9 \n
10 What restricted group for a screamer to shoot at would be most useful? 10 What restricted group for a screamer to shoot at would be most useful?
11 \n 11 \n
12 Clearly out: gnat, blastwing, firefly, gull, 12 Clearly out: gnat, blastwing, firefly, gull,
13 Clearly in: shadow, licho, stiletto, vindicator, brawler, blackdawn 13 Clearly in: shadow, licho, stiletto, vindicator, brawler, blackdawn
14 \n 14 \n
15 Borderline: banshee, phoenix, valkyrie, krow, vamp, avenger 15 Borderline: banshee, phoenix, valkyrie, krow, vamp, avenger