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Attack priority

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Can we have a tab where we can select different units to attack specific targest and avoid certain ones.For example i want screamer to target only the crows, vamps and bombers but not avengers and blastwings.Surely this thing can be possible if you see the units and not only by radar.
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12 years ago
Subscribe to the issue. I also attended this idea.
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12 years ago
would be nice feature...

but i dont belive it is posible ATM
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12 years ago
No. Would remove all micro from the game. Targetfire is what separates the nabs from the semi-proz.
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12 years ago
I want to se you Fealthas when you target with your raiders tons of dirtbags with no reason....and make your units stuck.If you hold fire..you can die tothe other raiders that raids you...This is just 1 example
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12 years ago
quote:
No. Would remove all micro from the game. Targetfire is what separates the nabs from the semi-proz.

ZK is about removing unnecessary micro. This is why our hydralisks dance on their own.
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12 years ago
But making dbags is a strategy, it makes the rest of your units take less fire. People also fly vamps with their planes to take some aa fire.

Both of these would be taken out if they implemented this.
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12 years ago
Then if you chose to not attack vamps with aa..and only bombers then i will use vamps in that area to attack your teamplayers who has planes and bombers.So this will come to be a micro afterall
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12 years ago
Dbag is an unit that exists to abuse poor micro.

It should not exist at all.
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but good micro IS there TO abuse poor micro

if there was no way to abuse POOR micro, then noone yould micro at all

and ZK would be renamed:
SPAM WARS v22.187-3b_ALPHA
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12 years ago
In general targets are prioritized by cost/HP. Someone could mess with that for any unit to prioritize anything you want. There could even be a toggle to not attack small things.
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A simple state toggle would be easy to implement for a gadget (including respecting whether you have identified the dot). Together with a "don't/do shoot at unidentified" toggle, that would satisfy your basic request.

So, question is: you have a state toggle, it can have 2 or more states. (I don't recommend more than 3)

State 1: is "shoot everything"
State 2: What units should it shoot?
etc.


What restricted group for a screamer to shoot at would be most useful?

Clearly out: gnat, blastwing, firefly, gull,
Clearly in: shadow, licho, stiletto, vindicator, brawler, blackdawn

Borderline: banshee, phoenix, valkyrie, krow, vamp, avenger
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12 years ago
I think disattracting enemy units to waste shots on cheap stuff is a fun part of gameplay. Why take out this tactic?
The game does not necessarily get better if units are more efficient.
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12 years ago
"Cost/HP"

Should this be replaced with

"Cost/# of shots needed to kill"
?
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12 years ago
yeah, sidelining certain units for screamer would be very useful ... but best way would be to discover clumps of units and fire in center of that (or unit in center of clump), if AOE will cover enough war material ... well that and overkill management (but this would be useful even without overkill management ... firing screamer in closely spaced 20 units is usually worth it , disrespective of their type or health levels ...)
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12 years ago
quote:
"Cost/HP" Should this be replaced with

It also should replace "HP" with "capture-health" for domi.
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automate the game completly

GO GO:

SPAM WARS v22.187-3c_ALPHA



personaly i like having to hammer the attack key when using a unit its so much more fun then going akf and leting it do the work
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12 years ago
Go back to playing dune 2 if you like selecting your units one by one and manually using attack order.
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hey i liked dune...
though i only played dune 1

:D I <3 sandworms

also im a DF player, i love the micro, and user friendly games hurt my sense of insanity
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12 years ago
Infinite complexity in infinite combinations is not 'user unfriendliness'.
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