1 |
My idea is something like this:
|
1 |
My idea is something like this:
|
2 |
\n
|
2 |
\n
|
3 |
You build a Stinger (yes - it is heavy) and 2 LLTs next to it.
|
3 |
You build a Stinger (yes - it is heavy) and 2 LLTs next to it.
|
4 |
You pay 420+80+80 = 580
|
4 |
You pay 420+80+80 = 580
|
5 |
From the forth to the eight minute (5 times) after it was finnished the system looks how much this def has killed and add 10% ofTowerCost *max(1-madeCostRatio, 0) to your owe-value.
|
5 |
From the forth to the eight minute (5 times) after it was finnished the system looks how much this def has killed and add 10% ofTowerCost *max(1-madeCostRatio, 0) to your owe-value.
|
6 |
\n
|
6 |
\n
|
7 |
Each
income
(
also
reclaim,
etc.
)
now
get's
reduced
by
(
eta/60s
)
%
->
the
difference
will
be
distributed
to
the
team
equally.
|
7 |
Each
income
(
also
reclaim,
etc.
)
now
get's
reduced
by
max(
[b][img=""
title="How
long
you
would
need
to
pay
your
owe
with
your
full
current
income//]eta[/img][/b]/[b][img=""
title="In
5
minutes//]300s[/img][/b]
+0.
05,
1
)
*100%
->
the
difference
will
be
distributed
to
the
team
equally.
|
8 |
This way you will get less income percentage the higher your eta is.
|
8 |
This way you will get less income percentage the higher your eta is.
|
9 |
\n
|
9 |
\n
|
10 |
If you try a Starligth and have not enough income ( only metal or also energy??? ), you get nearly no income unless your allies support you by manual ressource transfers or if your allies excess (metal maps) or you have way too much income (metal maps).
|
10 |
If you try a Starligth and have not enough income ( only metal or also energy??? ), you get nearly no income unless your allies support you by manual ressource transfers or if your allies excess (metal maps) or you have way too much income (metal maps).
|