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team sharing malus for porc-player

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13 years ago
Nice rule idea which I would like to use for team games.

Each defense tower should drain up to 50% of it's own build costs after being build and share it to the team.

Porcers shouldn't make the team suffer so much.
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13 years ago
WTF!
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13 years ago
This would brak the ZK philosophy:

"You can Maek D-Fenz, or you can play the game" - Ivory King
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By prohibiting the Maek of D-Fenz?

Anyway, some porc is a valid strategy, so in no way this should blanket punish all use of defenses. Maybe some cutoff when you spend more on defense than on mobile units.
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13 years ago
I agree to add this... but start from the 20th defense.
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13 years ago
Let's also increase your shared metal percentage by 1 for each apm point you are under 100. In case of a newb server 80. When the average elo > 1700 under 120. taadaa!
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13 years ago
porcing in ZK dosn't work, noob who porc every game get appalling elo. then, theoretically, juggler juggles them away from the likes of us. everyone wins!
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13 years ago
> porcing in ZK dosn't work, noob who porc every game get appalling elo. then, theoretically, juggler juggles them away from the likes of us. everyone wins!

Doesn't work because of low player count.

If a tower is worth 150% of a unit with same cost and allies get 50% of the 100% base cost, it isn't a punishment!
If everybody makes 2 LLTs, everybody spends 80 metal which are equally distributed.

If a newbe/noob in your team makes 2 Stingers and you are 6 players, each player (except the porcer) gets 400m *2 *0.50 /5(player) = 80 metal.

1 Bandit or 1/2 Thug -> 1 Roach earlier can decide about losing/holding your base.
The porcer take profit from it because his allies and team mexes survive.

We can negotiate the effect for the first 160m and don't count towers which make cost within the first 3-5 minutes.
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13 years ago
I porcing I think he means excessive defence, of course a few LLT and Defenders are good. Although in a way this is now a circular definition; porcing so much that it isn't good is bad.
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My idea is something like this:

You build a Stinger (yes - it is heavy) and 2 LLTs next to it.
You pay 420+80+80 = 580
From the forth to the eight minute (5 times) after it was finnished the system looks how much this def has killed and add 10% ofTowerCost *max(1-madeCostRatio, 0) to your owe-value.

Each income (also reclaim, etc.) now get's reduced by max( [img="" title="How long you would need to pay your owe with your full current income//]eta[/img]/[img="" title="In 5 minutes//]300s[/img] +0.05, 1 )*100% -> the difference will be distributed to the team equally.
This way you will get less income percentage the higher your eta is.

If you try a Starligth and have not enough income ( only metal or also energy??? ), you get nearly no income unless your allies support you by manual ressource transfers or if your allies excess (metal maps) or you have way too much income (metal maps).
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