1 |
I've got nothing clever. Getting good is mostly about having the right attitude and putting in some hard work. That doesn't mean playing the maximum number of games in any given time period, it also means taking some downtime to reflect on games whether wins or losses (but especially losses). It also means taking responsibility for your own game. That's easy in 1v1 of course, but in teams it's comforting and easy to blame lobster teammates for any losses. However crap the team though, you need to think about your own play and ask if you really performed as well as you could in the circumstances.
|
1 |
I've got nothing clever. Getting good is mostly about having the right attitude and putting in some hard work. That doesn't mean playing the maximum number of games in any given time period, it also means taking some downtime to reflect on games whether wins or losses (but especially losses). It also means taking responsibility for your own game. That's easy in 1v1 of course, but in teams it's comforting and easy to blame lobster teammates for any losses. However crap the team though, you need to think about your own play and ask if you really performed as well as you could in the circumstances.
|
2 |
\n
|
2 |
\n
|
3 |
I don't play to have fun, I have fun by playing well. I may not be anywhere near the top of any leaderboards, but I do think most of the people above me are just better practitioners of that philosophy.
|
3 |
I don't play to have fun, I have fun by playing well. I may not be anywhere near the top of any leaderboards, but I do think most of the people above me are just better practitioners of that philosophy.
|
4 |
\n
|
4 |
\n
|
5 |
Winning and losing do matter but that is really because the outcome sends signals about your own development. In teams, sometimes you'll be carried and sometimes you'll lose despite playing near the peak of your skill of course. Sometimes even your best won't be good enough, even where the rest of the team is genuinely trying (remember: don't blame the team for YOUR play).
|
5 |
Winning and losing do matter but that is really because the outcome sends signals about your own development. In teams, sometimes you'll be carried and sometimes you'll lose despite playing near the peak of your skill of course. Sometimes even your best won't be good enough, even where the rest of the team is genuinely trying (remember: don't blame the team for YOUR play).
|
6 |
\n
|
6 |
\n
|
7 |
I
certainly
know
the
difference
between
a
match
where
the
team
won
despite
me
and
a
match
where
I
contributed
to
that
win.
Likewise
I
know
the
difference
between
an
honourable
loss
where
I
really
played
to
the
best
of
my
current
abilities
and
an
abject
one
where
I
know
I
underperformed.
|
7 |
Nonetheless,
I
certainly
know
the
difference
between
a
match
where
the
team
won
despite
me
and
a
match
where
I
contributed
to
that
win.
Likewise
I
know
the
difference
between
an
honourable
loss
where
I
really
played
to
the
best
of
my
current
abilities
and
an
abject
one
where
I
know
I
underperformed.
|
8 |
\n
|
8 |
\n
|
9 |
One thing I have found helpful in the past, especially where I hit a wall in my own progression is to play other strategy games. They don't even have to be particularly close in style to Zero-K. Adapting to the demands of a different game can help get you out of a rut.
|
9 |
One thing I have found helpful in the past, especially where I hit a wall in my own progression is to play other strategy games. They don't even have to be particularly close in style to Zero-K. Adapting to the demands of a different game can help get you out of a rut.
|