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2 old and well knowm problems
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2 old and well knowm problems
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Got some suggestions regarding em:
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Got some suggestions regarding em:
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Reef:
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Reef:
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R1 - Disarm missile also drains the shield of disarmed targets
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R1 - Disarm missile also drains the shield of disarmed targets
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R2 - x2 Drone population
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R2 - x2 Drone population
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R3 - Addition of a Radar Jammer
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R3 - Addition of a Radar Jammer
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R4 - Shields for the service/airpads (example: 300 cap, 5 regen, 1-5 E drain)
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R4 - Shields for the service/airpads (example: 300 cap, 5 regen, 1-5 E drain)
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Storage:
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Storage:
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S1 - Combined storage stays ingame
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S1 - Combined storage stays ingame
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S2
-
Addition
of
Spilt
Storages
(
same
cost
but
2x
capacity
or
1/2
cost)
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S2
-
Addition
of
Spilt
Storages
(
same
cost
but
2x
capacity
or
1/2
cost
and
same
capacity)
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S3 - Destroyed M storage pile contains the stockpile it had 1:1 + usual reclaim of the building itself (only works when player has more metal than new storagecap)
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S3 - Destroyed M storage pile contains the stockpile it had 1:1 + usual reclaim of the building itself (only works when player has more metal than new storagecap)
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S4 - Destroyed E storage explosion scales with E income/storage fill level/Grid strengh
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S4 - Destroyed E storage explosion scales with E income/storage fill level/Grid strengh
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S5 - E storage same cost, x4 capacity, requires (?? strong) grid to bulid
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S5 - E storage same cost, x4 capacity, requires (?? strong) grid to bulid
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S6 - "Social storages" gives every player storage capacity (=StorageCap:Playercount)
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S6 - "Social storages" gives every player storage capacity (=StorageCap:Playercount)
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S7 - Disarmed Storages become unacessable but content isnt lost
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S7 - Disarmed Storages become unacessable but content isnt lost
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S8 - Shocked,EMPed E storages lose stockpile
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S8 - Shocked,EMPed E storages lose stockpile
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S9 - Builders provide small storage capacity (+5-+10? funnel more?)
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S9 - Builders provide small storage capacity (+5-+10? funnel more?)
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S10 - Option to toggle storages on/off
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S10 - Option to toggle storages on/off
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I would like the following discussion to be about reasons why NOT and adjustment/improvement ideas. R1-4 and S1-10 is so u can easily refer to the point youre talking about. If more explanation on some points is needed just ask.
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I would like the following discussion to be about reasons why NOT and adjustment/improvement ideas. R1-4 and S1-10 is so u can easily refer to the point youre talking about. If more explanation on some points is needed just ask.
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Im looking forward for the results, maybe we can improve something!
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Im looking forward for the results, maybe we can improve something!
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