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Reef and Storages

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Date Editor Before After
4/3/2020 1:28:24 PMDErankSnowlob before revert after revert
Before After
1 2 old and well knowm problems 1 2 old and well knowm problems
2 \n 2 \n
3 Got some suggestions regarding em: 3 Got some suggestions regarding em:
4 \n 4 \n
5 \n 5 \n
6 \n 6 \n
7 Reef: 7 Reef:
8 \n 8 \n
9 R1 - Disarm missile also drains the shield of disarmed targets 9 R1 - Disarm missile also drains the shield of disarmed targets
10 \n 10 \n
11 R2 - x2 Drone population 11 R2 - x2 Drone population
12 \n 12 \n
13 R3 - Addition of a Radar Jammer 13 R3 - Addition of a Radar Jammer
14 \n 14 \n
15 R4 - Shields for the service/airpads (example: 300 cap, 5 regen, 1-5 E drain) 15 R4 - Shields for the service/airpads (example: 300 cap, 5 regen, 1-5 E drain)
16 \n 16 \n
17 \n 17 \n
18 \n 18 \n
19 Storage: 19 Storage:
20 \n 20 \n
21 S1 - Combined storage stays ingame 21 S1 - Combined storage stays ingame
22 \n 22 \n
23 S2 - Addition of Spilt Storages ( same cost but 2x capacity or 1/2 cost) 23 S2 - Addition of Spilt Storages ( same cost but 2x capacity or 1/2 cost and same capacity)
24 \n 24 \n
25 S3 - Destroyed M storage pile contains the stockpile it had 1:1 + usual reclaim of the building itself (only works when player has more metal than new storagecap) 25 S3 - Destroyed M storage pile contains the stockpile it had 1:1 + usual reclaim of the building itself (only works when player has more metal than new storagecap)
26 \n 26 \n
27 S4 - Destroyed E storage explosion scales with E income/storage fill level/Grid strengh 27 S4 - Destroyed E storage explosion scales with E income/storage fill level/Grid strengh
28 \n 28 \n
29 S5 - E storage same cost, x4 capacity, requires (?? strong) grid to bulid 29 S5 - E storage same cost, x4 capacity, requires (?? strong) grid to bulid
30 \n 30 \n
31 S6 - "Social storages" gives every player storage capacity (=StorageCap:Playercount) 31 S6 - "Social storages" gives every player storage capacity (=StorageCap:Playercount)
32 \n 32 \n
33 S7 - Disarmed Storages become unacessable but content isnt lost 33 S7 - Disarmed Storages become unacessable but content isnt lost
34 \n 34 \n
35 S8 - Shocked,EMPed E storages lose stockpile 35 S8 - Shocked,EMPed E storages lose stockpile
36 \n 36 \n
37 S9 - Builders provide small storage capacity (+5-+10? funnel more?) 37 S9 - Builders provide small storage capacity (+5-+10? funnel more?)
38 \n 38 \n
39 S10 - Option to toggle storages on/off 39 S10 - Option to toggle storages on/off
40 \n 40 \n
41 \n 41 \n
42 I would like the following discussion to be about reasons why NOT and adjustment/improvement ideas. R1-4 and S1-10 is so u can easily refer to the point youre talking about. If more explanation on some points is needed just ask. 42 I would like the following discussion to be about reasons why NOT and adjustment/improvement ideas. R1-4 and S1-10 is so u can easily refer to the point youre talking about. If more explanation on some points is needed just ask.
43 \n 43 \n
44 Im looking forward for the results, maybe we can improve something! 44 Im looking forward for the results, maybe we can improve something!