1 |
I didn't even know Lance's beam dealt sustained damage until now. Sounds like kind of an exploit to use it to damage multiple units, albeit one that is more cool than practical.
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1 |
I didn't even know Lance's beam dealt sustained damage until now. Sounds like kind of an exploit to use it to damage multiple units, albeit one that is more cool than practical.
|
2 |
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2 |
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3 |
If its hurting the unit's usability though, I'd second making it immobile while firing. I personally never used enough of a lance ball to have that shooting in the back problem.
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3 |
If its hurting the unit's usability though, I'd second making it immobile while firing. I personally never used enough of a lance ball to have that shooting in the back problem.
|
4 |
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4 |
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5 |
Maybe,
instead
of
units
trying
to
avoid
the
beam,
Lance
could
turn
the
beam
off
within
the
same
tick/frame
if
an
allied
unit
crosses
the
beam.
I
*think*
checking
who
it
is
hitting
with
the
beam
a
few
times
during
the
beam's
duration
probably
won't
be
computationally
expensive.
|
5 |
Maybe,
instead
of
units
trying
to
avoid
the
beam,
Lance
could
turn
the
beam
off
if
an
allied
unit
crosses
the
beam.
I
*think*
checking
who
it
is
hitting
with
the
beam
a
few
times
during
the
beam's
duration
probably
won't
be
computationally
expensive.
|