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Lightening Lance micro

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Date Editor Before After
3/16/2020 6:00:15 PMBRrankManored before revert after revert
3/16/2020 5:59:46 PMBRrankManored before revert after revert
3/16/2020 5:58:35 PMBRrankManored before revert after revert
Before After
1 I didn't even know Lance's beam dealt sustained damage until now. Sounds like kind of an exploit to use it to damage multiple units, albeit one that is more cool than practical. 1 I didn't even know Lance's beam dealt sustained damage until now. Sounds like kind of an exploit to use it to damage multiple units, albeit one that is more cool than practical.
2 \n 2 \n
3 If its hurting the unit's usability though, I'd second making it immobile while firing. I personally never used enough of a lance ball to have that shooting in the back problem. 3 If its hurting the unit's usability though, I'd second making it immobile while firing. I personally never used enough of a lance ball to have that shooting in the back problem.
4 \n 4 \n
5 Maybe, instead of units trying to avoid the beam, Lance could turn the beam off within the same tick/frame if an allied unit crosses the beam. I *think* checking who it is hitting with the beam a few times during the beam's duration probably won't be computationally expensive. 5 Maybe, instead of units trying to avoid the beam, Lance could turn the beam off if an allied unit crosses the beam. I *think* checking who it is hitting with the beam a few times during the beam's duration probably won't be computationally expensive.