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Perhaps all commanders should have a free intel module, but of different kind? Recon gets jump, Support radar, the other two something yet different.
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Perhaps all commanders should have a free intel module, but of different kind? Recon gets jump, Support radar, the other two something yet different.
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I'll my notes from the other thread.
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[quote]- I don't think mexes and cons have become too survivable most of the time, but it does feel a bit more different.
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- Raider fights look much less stupid aesthetically with no retreat bonus
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- Don't notice much difference with repair, but then i was playing zerg cloaky and everything felt tempo-expendable anyway. People seem to be repairing commanders, which seems stupid (cheaper to morph yourself an autorepair!).
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- I don't think this will change FFA that much because for some reason Athena still exists.
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- Jump is still absurd, and in parts has become absurder. Pyros have less stopping power vs Glaive, but Moderators have as much as they ever did, and much more survivability. I imagine same case for Scalpel.
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- Price buff has not made Constable less absurd. If anything, lower DPS on raiders means the slowgun is even stronger. You think you can kill a con with 2 scorchers? Think again.
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- Ripper feels marginally less bad, but is ruined by its turret speed now being too slow to compensate for buffed body turnrate.
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- Aside from that, reduced jank from vehicles bumping into everything cuz turnradius is great
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- Scorchers don't feel like a good way to kill commanders anymore. You need like 8.
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- Kodachi just won't die. The increased survival time gives it enough opportunity to escape pretty much anything, because they are faster than everything. Additional health means additional space, which reliably lets them reach the limit of a chasing enemy's range before dying. Their damage being alpha aoe, they also haven't lost that much of it in practice. [/quote]
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